Box Exercise Discussions
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@ntxdave
I can't answer just now. I will tomorrow if I have time.
But lets clean things up a bit, rather than having this discussion in Tuna's Gallery thread.Can you start a new thread in the Newbie sub forum and include your model. It would be best if you can include it with the setup before you used follow me.
Then Dave or Rich will split the relevant post out of this one and into the new one. -
@Rich-O-Brien said in I’ve Been “Boxed”:
let me know by tagging me in that new thread and I'll move this sidebar.
Not sure what you mean by tagging you.
Here is the new thread I have created: Box Exercise Discussions
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N ntxdave referenced this topic on
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I see a major issue is that your profile is offset inward from the path but more than the radius of the arcs at the ends.
Do you really want the "knobs" at the ends to have that corner.
Here the profile (shown selected) is aligned with the path. On the right you can see some of the resulting extrusion. Might be better to put the profile outside the path.
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@Box said in Box Exercise Discussions:
Look for the tooltips that tell you midpoint or end point etc
Box, I have tried many times now and I cannot get a smooth arch/connection between the two circles and therefore I am not getting a good outline for creating the model. Are there any tips you can give me for creating a connecting arch that will give me a smooth outline for creating the object in your example?@Dave-R I did make the adjustments you suggested and I did a better result but I am having problems based on what I have asked @Box about.
As I have said before, I have used SU for several years now but for a very concentrated set of models and now I am trying to expand my skills and am not making very good progress.
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My guess would be your circles are not drawn on axis. Not at a computer so can't check your model.
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@Box said in Box Exercise Discussions:
My guess would be your circles are not drawn on axis. Not at a computer so can't check your model.
I thought they were. I will try agin, tomorrow I hope.
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It's pretty clear just from Dave's screenshot that your circles are off axis.
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I used the green axis But I will try the red axis and see if it makes a difference. I will also make sure that when I draw the circle again that I follow the axis when drawing the circle. As I am typing this response, that is probably what I did wrong. Don’t give up on me.
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OK, I made sure I drew the circle on an axis (red) and then I created the arch (see image below). However, once again things are correct. If you look at the image, you will see a gap and the points where the arcs connect to the circle are not properly aligned. I do not understand what I am doing wrong.
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Well, I finally got things working. It took a little cleanup along the way but here is the results.
Now off to some other bot Box's tips.................
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Here are the types of models I eventually want to be able to create:
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@ntxdave I’m not Box but I’ll put on my thinking cap and see if I can come up with some helpful things for you. It would help to know what plugins you have. Wouldn’t want to show you things that rely on plugins you don’t have. Idea is to start off simple and build from there.
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I have way too many to list here. After watching more of Box’s videos, I think I have all of the ones he uses. However, I am not positive. I look forward to your suggestions/recommendations.
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Not sure these will help. But giving it a shot. Starting out you need to keep it simple. I’m no way in Box’s league so take it for what it’s worth. Posting a gif. I already have the base shapes modeled to keep the gif as short as possible. Also left the guidelines for you to see. Start simple and let us see some images of what you’re doing so we can help when needed.
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Thanks for your reply. In your gif, I am not seeing how you did the circle at the top. The rest is very clear. I also need to see how the ones with the Crossed (probably not the best description) patterns is done. I think I need to generate a unit like you did, then take the top surface of the upright unit and pull it so the uprights are slanted. Then take the group of uprights make a copy of the group and then flip it so that the pieces are then crossing each other.
Do you think that is headed in the right direction?
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@ntxdave If you watch the gif after I copy/array the uprights I go to the top of one and select the profile for the top ring. It’s partially hidden in the upright. I placed everything in position before recording to keep the file size manageable. What I’d like to see you do is try to duplicate what I’m showing in the gif. Remember keeping it simple at first. When you can successfully do this simple version without problems then you can step up to more complex variations.
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@tuna1957 while I did not post it, everything was simple except the circle at the top. I saw you click the circle next to the shaft, I did not see what you used for the path. I guess you used the circle at the base of the model (same one you used for creating the base).
BTW: I wish there was a way to pause a gif. There are lots of times even really good tutorials are posted using gif files but you have to watch them several times to see all items.
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@ntxdave Your correct that I use the circle at bottom for the path. Watch the gif. As soon as I finish with the array my cursor drops down to select the circle. Post up an image of how your version turned out. It doesn’t hurt to run trough it it number of times to make sure your comfortable with everything.
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@ntxdave There’s different ways you can get things to cross and spiral around. I’ll try to make up another gif over the next few days. And will raise the difficulty level a bit.
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