AI-Created Extension for SketchUp – Issues with CTRL Modifier Functionality
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Hi everyone,
I’m having trouble with a custom SketchUp tool that was created by AI. The tool correctly highlights a selected plane and applies materials to it when clicked. Additionally, this code works for closed groups and components. However, the CTRL modifier functionality is not working as expected. Here’s a summary of the issues I’m facing:
Plane Highlighting: The tool highlights the plane correctly when hovered over and works on closed groups and components.
Material Application: Materials are correctly applied to the selected plane or to closed groups and components when clicked.
CTRL Modifier: The CTRL key should trigger the application of the material to the entire object (group or component) rather than just the selected plane. This should work for both closed groups and components, but this functionality is not working.
Here is the relevant code:module CustomSelectionTool class SelectPlaneTool def initialize @ip = Sketchup::InputPoint.new @view = Sketchup.active_model.active_view @last_face = nil @model = Sketchup.active_model @selection = @model.selection @materials = @model.materials end def onMouseMove(flags, x, y, view) @ip.pick(view, x, y) face = @ip.face if face && face.is_a?(Sketchup::Face) if face != @last_face # Clear previous selection @selection.clear # Select the new face @selection.add(face) @last_face = face view.invalidate end else if @last_face # Clear selection when there is no face @selection.clear @last_face = nil view.invalidate end end view.tooltip = @last_face ? "Face selected" : "No face selected" end def onLButtonDown(flags, x, y, view) if @last_face if (flags & MK_CONTROL) == MK_CONTROL # Apply material to the entire object (group or component) apply_material_to_object(@last_face.parent) else # Apply material to the selected face apply_material(@last_face) end @last_face = nil view.invalidate end end def apply_material(face) material = @model.materials.current if material face.material = material else puts "No material to apply" end end def apply_material_to_object(entity) material = @model.materials.current if material if entity.is_a?(Sketchup::Group) || entity.is_a?(Sketchup::ComponentInstance) entity.entities.grep(Sketchup::Face).each { |f| f.material = material } elsif entity.is_a?(Sketchup::Face) entity.material = material else puts "Cannot apply material to this type of object" end else puts "No material to apply" end end end def self.activate_select_plane_tool Sketchup.active_model.select_tool(SelectPlaneTool.new) end end if !file_loaded?(__FILE__) UI.menu('Plugins').add_item('Select Plane Tool') { CustomSelectionTool.activate_select_plane_tool } file_loaded(__FILE__) end
What I’ve Tried:
Using Sketchup::InputModifier::CTRL to check if the CTRL key is pressed.
Ensuring the current material is selected before applying it.
Any suggestions or insights on why the CTRL key functionality is not applying the material to the entire object (including closed groups and components) as intended would be greatly appreciated. Thank you!The code is written in Ruby 1.8, which is compatible with SketchUp 8.
Robert
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Class: Sketchup::Tool
Tool is the interface that you implement to create a SketchUp tool.
SketchUp Ruby API Documentation (ruby.sketchup.com)
The arguments passed to the button press method are wrong, they start with key and you test if CTRL was pressed using the right VK_ constant. Also the if test needs rewriting to suit. I'm not near a computer to do more till next week...
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@robertWan said in AI-Created Extension for SketchUp – Issues with CTRL Modifier Functionality:
Using
Sketchup::InputModifier::CTRL
to check if the CTRL key is pressed.Where did you get
Sketchup::InputModifier::CTRL
from? This is NOT a constant defined by SketchUp's Ruby API. Nor is there anInputModifier
submodule. Be careful as the AIs have been known to just "invent" coding objects or functions to satisfy themselves in providing "solutions" (which are not guaranteed to work.)FYI, the toplevel constants defined by SketchUp's Ruby API are listed at:
Top Level Namespace
In the tool's
onLButtonDown
callback method, I think you should be usingCOPY_MODIFIER_KEY
orCOPY_MODIFIER_MASK
instead ofMK_CONTROL
to test theflags
passed in by the SketchUp engine. See the Sketchup::Tool abstract class overview.
Also, your extension submodule should be wrapped within a unique top-level namespace module. Ie:
module RobertWan # top-level namespace module CustomSelectionTool # extension submodule class SelectPlaneTool # ... the tool code ... end def self.activate_select_plane_tool Sketchup.active_model.select_tool(SelectPlaneTool.new) end if !file_loaded?(__FILE__) UI.menu('Plugins').add_item('Select Plane Tool') { CustomSelectionTool.activate_select_plane_tool } file_loaded(__FILE__) end end # extension submodule end # top-level namespace
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If it does not work using
onLButtonDown
then try renaming the callback toonLButtonUp
. I recall back in the v8 days there were some quirks with one or the other callback method (I think on Mac platform mostly.) -
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