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    Layout viewport screwed up

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    • N Offline
      nickchun
      last edited by

      It has happened before, only on 2018 I think. Might be time to bite the bullet on the upgrade then.
      I will check driver but I think it is up to date.

      Thanks Dave

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      • Dave RD Offline
        Dave R
        last edited by

        Good luck. Would be interested to know what you find.

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        • N Offline
          nickchun
          last edited by

          Hello again everyone.
          I've been out of the design business for a while but have now jumped back in to the modelling world.
          Glad to see you seem to still be going strong. I'm now with a different company and a different PC, but still getting this issue with the layout viewport. From memory I never got to the bottom of this one, so has anyone else had any issues or success in resolving this? Most recent example as below. Having copied an inserted a viewport to create another viewport, resized and then locked the scale, all done in Raster mode no problems. When I change it to Hybrid, the ghost outline appears, and a raster, smaller version as well
          Screenshot 2024-03-21 093457.jpg

          Dave RD 1 Reply Last reply Reply Quote 0
          • Dave RD Offline
            Dave R @nickchun
            last edited by

            @nickchun How far is the model from the origin in SketchUp? Can you share the LayOut file?

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            • N Offline
              nickchun
              last edited by

              Hi Dave

              The origin is about 60 metres away from this particular detail. I just did a test and moved the origin right next to it and relinked the model. It didn't make any difference but it does work ok in Vector, it's only Hybrid that is wrong. Not sure if I'm allowed to share the model, no one here to ask permission from at the moment. It's 50mb as a layout file.

              TIGT Dave RD 2 Replies Last reply Reply Quote 0
              • TIGT Offline
                TIG Moderator @nickchun
                last edited by

                @nickchun
                It looks like a graphics card issue.
                What are your Preferences > OpenGL settings ?
                What is you graphics card ?
                Have you got its latest drivers download from the manufacturer and installed ?

                TIG

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                • N Offline
                  nickchun @TIG
                  last edited by

                  @TIG system1.jpg Screenshot 2024-03-21 150129.jpg

                  Windows is telling me the best driver is installed, but I can download the windows 10 driver again

                  TIGT 1 Reply Last reply Reply Quote 0
                  • Dave RD Offline
                    Dave R @nickchun
                    last edited by

                    @nickchun

                    60 meters might be a large distance for the overall size of the model. Move the component to the origin, update the scene, save the changes and then update the reference in LayOut.

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                    • N Offline
                      nickchun
                      last edited by

                      Just been doing more tests. Made multiple copies of an object in increasing distances from the origin, each one in its own scene. Sent to layout, made copies of initial viewport then changed each to match each SU scene, from closest to the origin to the furthest. The last scene/viewport(furthest) is the only one not rendering properly in Hybrid, and the raster render is smaller then the vector render.
                      If I increase the distance from the origin the scale difference between the 2 render methods increases.
                      However, if I then copy that object again, move the copy even further from the origin, create new scene and add viewport to LO, that viewport becomes the only one rendered wrong, and the one before it is now correctly rendered. So whichever scene is made last/placed furthest away becomes the only one wrong. All others get corrected.
                      Objects far from the origin still render correctly in Hybrid so long as they aren't the furthest object away. The difference between the scale of the raster render and vector render increases with distance from the origin. Seems to be a overall model scaling/proportional issue.
                      So the workaround appears to be - put another copy/scene into place even further from the origin, render it in Hybrid then delete it, to leave behind the ones you want.

                      Dave RD 1 Reply Last reply Reply Quote 0
                      • Dave RD Offline
                        Dave R @nickchun
                        last edited by

                        @nickchun that's a very strange thing. What your screenshots show has been linked to having the model or at least part of it situated at a great distance from the model origin. Move the model close to the origin has been demonstrated to fix it. I'd still like to see your LO file with the weird graphics.

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                        • N Offline
                          nickchun
                          last edited by

                          Look like I don't have the privileges to upload files, I was going to attach the test files I made. It seems to work backwards as well, after making more copies further away I deleted them and re rendered. The one that is wrong is whichever becomes the the new one furthest away. Still might be a graphics thing on my PC but I can at least replicate and seemingly control it.

                          Dave RD 1 Reply Last reply Reply Quote 0
                          • TIGT Offline
                            TIG Moderator @nickchun
                            last edited by

                            @nickchun
                            Don't trust Windows about the driver.
                            Go to the graphics card vendor's site direct, and get the latest driver from them, install it and restart your PC.
                            You could also tried toggling the max texture size on/off, and also the same for fast feedback ?
                            Do you have a Control-panel to manage your graphics card's settings ?
                            If so ensure that SketchUp is set to adjust its own settings rather than accepting some defaults.

                            TIG

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                            • N Offline
                              nickchun @TIG
                              last edited by

                              @TIG Ok I've done all that but it hasn't made any difference unfortunately. At least not on the existing files with the issue. I can't reproduce the workaround either but that may just mean it wasn't a workaround in the first place and just a fluke.
                              The only thing still the same is the scale of difference between raster and vector increases with distance from the origin. This still seems to be proportional to the overall scale of the model, possibly when initially created, then adding to it with objects further away than the original limits of the model.
                              I'll try some more tests later

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                              • Dave RD Offline
                                Dave R @nickchun
                                last edited by Dave R

                                @nickchun Here's an example of the same sort of thing happening for someone else. They are using SU/LO 2020. Their model was located at a large distance from the origin.
                                Screenshot - 3_21_2024 , 1_55_01 PM.png

                                After moving their model close to the origin the issue went away.

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                                • N Offline
                                  nickchun @Dave R
                                  last edited by

                                  @Dave-R Sorry for the late reply, been away for the weekend.
                                  Thanks Dave, yes that does work. I always make my main models on the origin, but then make exploded views and details from parts of the model. I place these details further away from the main model but not very far.
                                  I have also been able to reproduce my earlier experiment which seems to show that its not just the distance measurement, but the relationship to the model limits.
                                  I can have no problems with an object 200 metres from the origin if there is another object 250 metres away. If that object is furthest away it has issues. The same goes for models where everything is closer to the origin, it will be the furthest object that causes the problem. But still, the greater the distance, the bigger the size difference between raster and vector portions of the hybrid render.
                                  Screenshot 2024-03-25 134849.jpg
                                  As in this screenshot of 4 objects- number 4 is furthest away (250m) and messed up. If I delete it from the model and update LO, number 3 becomes furthest away(200m) and gets messed up instead

                                  Dave RD 1 Reply Last reply Reply Quote 0
                                  • Dave RD Offline
                                    Dave R @nickchun
                                    last edited by

                                    @nickchun no worries on the delay. Perhaps I worded it unclearly but as you found, it's related to the model extents and having views of small areas. You could have a model that covers a large area and with the camera zoomed back to show it all, you wouldn't have this issue.

                                    I also have copies of the components separated a little from the assembled copy but I don't find a need to create multiple copies strung out across the countryside. The vast majority of my detail views can come from either the assembled version of the piece or from the exploded view.

                                    FWIW, I can generally create all the viewports I need for a furniture plan with maybe 5 or 6 scenes and without modifying the Camera in LO for any of the viewports.

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                                    • N Offline
                                      nickchun @Dave R
                                      last edited by

                                      @Dave-R Yes, I avoid modifying the camera in LO. At least I have a better understanding of this glitch now and can compensate for it. I also need to be more concise with my models and make better use of tags and visibility. I'm also fortunate enough to have Studio here with the massive power of Vray 6, which is a great incentive to be more organised with it's render layer capabilities.

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