Electrical cord modelling help please
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I am doing a lamp model. Electrical cords are my nemesis. Could somebody please suggest a method to do model a believable lamp cord?
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I tend to use Clothworks to run a sim on a divided line...
...some proxies to act as colliders and a few pins where I need them.
You can use HelixAlongCurve to generate coiled wires if that's your thing...
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Then you position your camera inside the helix with a nice DOF and click render with Rayscaper
File attached to see clothworks setup if you need it
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Thanks heaps Rich I do not know why I have an aversion to plugins, to my detriment I expect. Though I will download clothworks but the wait time to receive the plugin did not work with my workflow.
Did you do the cable with the follow me tool?
I did not see your post in time, but thank you very much for it. I ended up figuring out my own way which turned out OK. I have attached an image of my methodology which basically was to do a 2d follow me and the slice it and rotate the segment and then join them. Sounds fiddly but in fact was quite easy.
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