Let there be.......
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Continuing to look at how a scene can be developed, I have just the one source here, a central atria, which illuminates the central kitchen/laundry area.
The light is from a HDRI painted onto a 'surface' under the atria dome.

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Same viewpoint with four led light units at aproximately NEWS positions above the kitchen units.

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Have you thought about making the under surface of the artistic an emitter?
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I have tried this numerous times in the past, it is never worth it. Directing the HDRI is a much more effective solution do far.
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@mike amos said:
The light is from a HDRI painted onto a 'surface' under the atria dome.
Does TwiLight support high dynamic range emission from geometry? HDRIs need to be global lighting to flood scene. Maybe I'm reading your text wrong?
It's a good idea to test the lighting using a clay render first. Just to see what needs to be changed to 'bring' more light into the scene.
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Two types of sky portal, one where you see the hdri image and a second which just directs the light values for the hdri minus the image.
I sometimes use clay as you describe, it depends on how the mood takes me. Right now my pain levels are on the high side so I tend more to the experimental side and this series is adding one elements at a time a little bit more extreme than I usually do. I have a LOT of time to kill.

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With your input, this post could be even better π
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