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    Pool water with caustics

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    • L Offline
      ledisnomad
      last edited by

      I don't render pool water very often, but every time I do, it takes me forever to figure out how to get the caustics to work. I go through all the settings, search for all the tutorials.

      I just started another project with a pool and I'm going to want a rendering with awesome pool water caustics.

      Here's what I'm doing:

      • Creating a plane that is the surface of the water and making it a component.
      • Applying a water material to the component and to both faces of the plane.
      • Adding a displacement geometry modifier to the component - I use the same noise map from the water Bump channel for the displacement.
      • In the water material Refraction Advanced Settings, uncheck "Affect Shadows".
      • In the render settings Global Illumination Advanced Settings, turn on "Photon Mapped Caustics".

      What am I missing? You'll see in the image that the displacement is working at least.
      pool.jpg

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      • R Offline
        rv1974
        last edited by

        If it was in Max, I'd say it's Photon radius in Sun settings. Just repeate some of YT tutorials

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        • F Offline
          freebs
          last edited by

          @ledisnomad said:

          I don't render pool water very often, but every time I do, it takes me forever to figure out how to get the caustics to work. I go through all the settings, search for all the tutorials.

          I just started another project with a pool and I'm going to want a rendering with awesome pool water caustics.

          Here's what I'm doing:

          • Creating a plane that is the surface of the water and making it a component.
          • Applying a water material to the component and to both faces of the plane.
          • Adding a displacement geometry modifier to the component - I use the same noise map from the water Bump channel for the displacement.
          • In the water material Refraction Advanced Settings, uncheck "Affect Shadows".
          • In the render settings Global Illumination Advanced Settings, turn on "Photon Mapped Caustics".

          What am I missing? You'll see in the image that the displacement is working at least.
          [attachment=0:2gykd0yy]<!-- ia0 -->pool.jpg<!-- ia0 -->[/attachment:2gykd0yy]

          I think you also need to be in CPU mode for the caustics to work.

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