sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🫛 Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download

    Pool water with caustics

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
    3 Posts 3 Posters 7.3k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • L Offline
      ledisnomad
      last edited by

      I don't render pool water very often, but every time I do, it takes me forever to figure out how to get the caustics to work. I go through all the settings, search for all the tutorials.

      I just started another project with a pool and I'm going to want a rendering with awesome pool water caustics.

      Here's what I'm doing:

      • Creating a plane that is the surface of the water and making it a component.
      • Applying a water material to the component and to both faces of the plane.
      • Adding a displacement geometry modifier to the component - I use the same noise map from the water Bump channel for the displacement.
      • In the water material Refraction Advanced Settings, uncheck "Affect Shadows".
      • In the render settings Global Illumination Advanced Settings, turn on "Photon Mapped Caustics".

      What am I missing? You'll see in the image that the displacement is working at least.
      pool.jpg

      1 Reply Last reply Reply Quote 0
      • R Offline
        rv1974
        last edited by

        If it was in Max, I'd say it's Photon radius in Sun settings. Just repeate some of YT tutorials

        1 Reply Last reply Reply Quote 0
        • F Offline
          freebs
          last edited by

          @ledisnomad said:

          I don't render pool water very often, but every time I do, it takes me forever to figure out how to get the caustics to work. I go through all the settings, search for all the tutorials.

          I just started another project with a pool and I'm going to want a rendering with awesome pool water caustics.

          Here's what I'm doing:

          • Creating a plane that is the surface of the water and making it a component.
          • Applying a water material to the component and to both faces of the plane.
          • Adding a displacement geometry modifier to the component - I use the same noise map from the water Bump channel for the displacement.
          • In the water material Refraction Advanced Settings, uncheck "Affect Shadows".
          • In the render settings Global Illumination Advanced Settings, turn on "Photon Mapped Caustics".

          What am I missing? You'll see in the image that the displacement is working at least.
          [attachment=0:2gykd0yy]<!-- ia0 -->pool.jpg<!-- ia0 -->[/attachment:2gykd0yy]

          I think you also need to be in CPU mode for the caustics to work.

          1 Reply Last reply Reply Quote 0
          • 1 / 1
          • First post
            Last post
          Buy SketchPlus
          Buy SUbD
          Buy WrapR
          Buy eBook
          Buy Modelur
          Buy Vertex Tools
          Buy SketchCuisine
          Buy FormFonts

          Advertisement