Old Stuff: Praetorium Ingressum Magnas Pelagus
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Thank you, Horn.
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Very handsome and striking. Camera position is top notch.
Shame that tiling texture is taking some of the sheen off an otherwise lovely render
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@rich o brien said:
Shame that tiling texture is taking some of the sheen off an otherwise lovely render
Thank you Rich. Much appreciated.
To be frank, trying to find a texture that worked at this scale was a REAL issue. What I settled with was a compromise but, better than other options I tried. Do you have a suggestion for something that is much larger in scale for any future, similar circumstances?
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Maybe adding noise and variation in an image editor via material ID channel or similar.
It's a tough one to address in post because it involves lots of messing about.
Blender's Compositor would be ideal for this type of job because it can use metadata from the render to help you add variation.
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One day, I'm going to have to look into Blender. Thanks Rich.
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@rich o brien said:
Blender's Compositor would be ideal for this type of job because it can use metadata from the render to help you add variation.
Interesting Rich. Would you care to elaborate or point us to some information/a tutorial?
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Very nice! Really good atmosphere.
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Love the atmosphere you are getting with these.
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Please forgive me. I hadn't realised I had posted this here before so, I was surprised to find that I've made a duplicate project post.
Just now... found this: https://sketchucation.com/forums/viewtopic.php?f=81&t=71472&p=665813#p665813 -
Just as great the second time around . Hitchcock would’ve loved the place.
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Thanks Tuna
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