Townhouses: Updated
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Hi Bryan, nice but the trees in the forground are pretty ordinary, I would control this with Depth of field

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@l i am said:
Hi Bryan, nice but the trees in the forground are pretty ordinary, I would control this with Depth of field

Yeah, I was thinking the sort of the same thing that the foreground trees were not working.
I'll play around with that.
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Final render. Somehow, the files, both skp and Raylectron, have become corrupt. I suspect it's the ridiculously long file name. I'll investigate it at some later time, For now, I'm satisfied. But probably not for long.

Changed many thing. For one, the car was floating!
How I did I miss that?! I changed the lighting. I was using both sun and HDRI dome. I just used the HDRI this time.I took L I am's advice and got rid of the foreground trees. Changed the road textures. Increased the bump on many textures. Increased the saturation. Changed the camera angle. Fixed the retaining wall in front of each house. I did not even know there was a wall there! I thought it was grass! Fiddled and fiddle some more with the lighting.
I started changing the geometry and found out it was a mess, so left it original.
So this is it. For now.


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Hi Bryan, wher55e did you get the skydome?
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