Changing Face me 'rotation' point?
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I have downloaded a 2d tree component from the 3D warehouse which is a 'face me' component. The component 'faces me' by rotating on the edge of the overall component (widest point of the tree's leaves) and not the centre, thus drastically moving the trees position every time i move around the model.
Is there any way I can alter the location of the rotation point of the component to the centre of the tree trunk to stop any displacement of the component?
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Choose a Front view. Select an instance and right-click context-menu 'Change Axes' - pick a new 'origin' [axes] for it [you'll need to Orbit for the green axis = green-axis].
It should now rotate around the new point.
Ensure that the green axis is the right way so that it 'faces' you as expected... -
Brilliant. Knew it was simple!
Thanks!
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OMG it takes a message from 10 years ago to finally answer my question LOL. Been struggling with face me people spinning off the place I put them as the camera rotates. Trying to get someone to stay put on a sidewalk or sitting on a bench. Thanks SO much! This sorted it in 5 seconds work.
@tig said:
Choose a Front view. Select an instance and right-click context-menu 'Change Axes' - pick a new 'origin' [axes] for it [you'll need to Orbit for the green axis = green-axis].
It should now rotate around the new point.
Ensure that the green axis is the right way so that it 'faces' you as expected...
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