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    Nizo 2056 8mm Camera

    Scheduled Pinned Locked Moved WIP
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    • aviz770A Offline
      aviz770
      last edited by

      @bryan k said:

      Looking good!

      Thanks Mate! πŸ˜„

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      • ntxdaveN Offline
        ntxdave
        last edited by

        All I can say is, WOW! This is looking great. Would really be neat if we could view it in full 3D so we could rotate, zoom and etc.

        Again, the details make it look really good and realistic. πŸ‘ πŸ‘ πŸ‘

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        • aviz770A Offline
          aviz770
          last edited by

          Really loving how this is all coming together. Have to start detailing the other side soon enough πŸ˜†

          camm.jpg

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          • Bryan KB Offline
            Bryan K
            last edited by

            Excellent work!

            See my portfolio at https://delphiscousin.blogspot.com/

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            • aviz770A Offline
              aviz770
              last edited by

              Slowly but surely

              cammm.jpg

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              • aviz770A Offline
                aviz770
                last edited by

                22.jpg

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                • ntxdaveN Offline
                  ntxdave
                  last edited by

                  WOW - EXCELLENT !!!! πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘

                  Don't think it could be done any better than this. I would love to be able to achieve models at this level. Would actually be satisfied at a level below this. You should develop some tutorials/hints for people like me to be able to learn from.

                  For instance:

                  • What plugins do you use to achieve this level of detail/accuracy in drawing things like this?
                  • What render engine do you use?
                  • Are there any learning/educational sources you would recommend for those of who would like to improve our skills?
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                  • aviz770A Offline
                    aviz770
                    last edited by

                    @ntxdave said:

                    WOW - EXCELLENT !!!! πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘

                    Don't think it could be done any better than this. I would love to be able to achieve models at this level. Would actually be satisfied at a level below this. You should develop some tutorials/hints for people like me to be able to learn from.

                    Thank you so much! I would love to try and make some tutorials and spread the knowledge. As a real brief overview, I occasionally use Vertex Tools and SubD but honestly its usually easier to do some good ol' fashioned box modeling and then bevel the edges with the RoundCorner plugin. The modeling itself isn't overly complex, you simply have to model EVERYTHING in order for it to look detailed and realistic. I used to try and keep my projects down to a single day and now I end up spending days on a single piece πŸ˜†

                    Will try and hop on some tutorials soon!

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                    • Mike AmosM Offline
                      Mike Amos
                      last edited by

                      That's magic, a properly good piece of work there. πŸ‘Š

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                      • Bryan KB Offline
                        Bryan K
                        last edited by

                        That turned out perfect. πŸ‘

                        See my portfolio at https://delphiscousin.blogspot.com/

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                        • Bryan KB Offline
                          Bryan K
                          last edited by

                          @aviz770 said:

                          @ntxdave said:

                          WOW - EXCELLENT !!!! πŸ‘ πŸ‘ πŸ‘ πŸ‘ πŸ‘

                          Don't think it could be done any better than this. I would love to be able to achieve models at this level. Would actually be satisfied at a level below this. You should develop some tutorials/hints for people like me to be able to learn from.

                          Thank you so much! I would love to try and make some tutorials and spread the knowledge. As a real brief overview, I occasionally use Vertex Tools and SubD but honestly its usually easier to do some good ol' fashioned box modeling and then bevel the edges with the RoundCorner plugin. The modeling itself isn't overly complex, you simply have to model EVERYTHING in order for it to look detailed and realistic. I used to try and keep my projects down to a single day and now I end up spending days on a single piece πŸ˜†

                          Will try and hop on some tutorials soon!

                          This. It seems you model like I do! πŸ˜†

                          See my portfolio at https://delphiscousin.blogspot.com/

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                          • tuna1957T Offline
                            tuna1957
                            last edited by

                            Somehow missed this ..... a'll I can say is Bravo ! πŸ‘

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