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[Plugin] FredoTools - v4.5c - 24 Jun 24

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  • D Offline
    Dave R
    last edited by 1 Dec 2019, 13:20

    @dangeruss03 said:

    i try to make ramp for my basement but it seems like something wrong.

    Your image doesn't show. Please attach the SKP file so we can see what you are trying to do and exactly how you have it set up.

    Etaoin Shrdlu

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    • D Offline
      dangeruss03
      last edited by 1 Dec 2019, 13:40

      Ramp_Trial.skpthis is the file thanks
      @dave r said:

      @dangeruss03 said:

      i try to make ramp for my basement but it seems like something wrong.

      Your image doesn't show. Please attach the SKP file so we can see what you are trying to do and exactly how you have it set up.

      1 Reply Last reply Reply Quote 0
      • D Offline
        Dave R
        last edited by 1 Dec 2019, 14:13

        I'm not sure what you are doing wrong. I do see that all of your curves are exploded to their individual segments. I welded the curves back together and ran Curvishear. It worked fine for me.
        Screenshot - 12_1_2019 , 8_07_53 AM.png

        Maybe you can review the usage instructions here and try again. It would also be helpful if you outline the exact steps you are using as you are setting up for and running Curvishear.

        Etaoin Shrdlu

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        • D Offline
          dangeruss03
          last edited by 1 Dec 2019, 16:13

          @dave r said:

          I'm not sure what you are doing wrong. I do see that all of your curves are exploded to their individual segments. I welded the curves back together and ran Curvishear. It worked fine for me.
          [attachment=0:2rb4kko1]<!-- ia0 -->Screenshot - 12_1_2019 , 8_07_53 AM.png<!-- ia0 -->[/attachment:2rb4kko1]

          Maybe you can review the usage instructions here and try again. It would also be helpful if you outline the exact steps you are using as you are setting up for and running Curvishear.

          But how to weld all the lines, i tried to use super weld plugin and it work just like that

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          • D Offline
            Dave R
            last edited by 1 Dec 2019, 16:19

            I used TIG-Weld to do it but I only welded the curves. I did not weld the entire perimeter. Why are the curves exploded in the first place? Maybe you should redraw them so they aren't exploded.

            Etaoin Shrdlu

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            • O Offline
              oo7wazzy
              last edited by 4 Dec 2019, 09:50

              HI Fredo

              I downloaded the LibFredo6 package for Sketchup 19 on MAC. It is loaded and installed, but I can't see any of the tools. It is showing in the Window drop down menu but nowhere else that I can see. Have I done something wrong in the installation ? In the extension manager it is Enabled. Any help would be appreciated.
              Thanks

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              • D Offline
                Dave R
                last edited by 4 Dec 2019, 12:29

                Have you quit and restarted SketchUp after installing?

                Fredo Tools shows in the Tools menu. Do you see that?

                Etaoin Shrdlu

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                • R Offline
                  rv1974
                  last edited by 2 Jan 2020, 10:05

                  Many years I dream of ability to explicitly move the end vertex, run CurviShear and get desired slope (it means curve as required condition has to be ditched).


                  Capture.PNG-kkk.PNG

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                  • fredo6F Offline
                    fredo6
                    last edited by 2 Jan 2020, 11:31

                    @rv1974 said:

                    Many years I dream of ability to explicitly move the end vertex, run CurviShear and get desired slope (it means curve as required condition has to be ditched).

                    Unless I am wrong, you can do it natively

                    1. Launch the Move tool with no selection

                    2. Hover an extremity, click and drag vertically.

                    3. The curve should deform itself

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                    • R Offline
                      rv1974
                      last edited by 2 Jan 2020, 11:57

                      It won't happen (the curve will be deformed in plan view and it won't even remotely resemble a ramp). That's why CurviShear was created.


                      GIF 1-2-2020 2-00-55 PM.gif

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                      • fredo6F Offline
                        fredo6
                        last edited by 2 Jan 2020, 13:07

                        @rv1974 said:

                        It won't happen (the curve will be deformed in plan view and it won't even remotely resemble a ramp). That's why CurviShear was created.

                        In short, you would like an interactive version of CurviShear....

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                        • R Offline
                          rv1974
                          last edited by 2 Jan 2020, 14:45

                          No (although I wouldn't disagree). Take a look at TT's Edge tools (last 5 commands).
                          https://sketchucation.com/pluginstore?pln=tt_edgetools
                          I'm talking of CurviShear to adopt the similar way of input.
                          I wouldn't call it interactive. I just feed Curvishear real geometry (bunch of connected edges or polyline) and get result without any input in modal window.


                          GIF 1-2-2020 4-43-26 PM.gif

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                          • fredo6F Offline
                            fredo6
                            last edited by 2 Jan 2020, 14:55

                            @rv1974 said:

                            Take a look at TT's Edge tools (last 5 commands).
                            https://sketchucation.com/pluginstore?pln=tt_edgetools

                            But then tt_edgetools does the job.

                            Do I miss something?

                            Or do you want to keep the original curve?

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                            • R Offline
                              rv1974
                              last edited by 2 Jan 2020, 16:52

                              CurviShear generates right 'ramp' curve, TT's 'Make colinear' doesn't. That's the main difference πŸ™‚
                              The only CurviShear's weak link is UI.


                              Group_728.skp

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                              • fredo6F Offline
                                fredo6
                                last edited by 2 Jan 2020, 22:01

                                @rv1974 said:

                                CurviShear generates right 'ramp' curve, TT's 'Make colinear' doesn't. That's the main difference πŸ™‚
                                The only CurviShear's weak link is UI.

                                Ok. Understood. I put it on my list, but this is what I mean by 'interactive'.

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                                • D Offline
                                  dalenster
                                  last edited by 2 Jan 2020, 23:14

                                  Hello, Not sure if I'm posting in the correct location. I have a shape with an image as the face. I'm trying to round the corners and have a smooth transition. However, I'm getting the following results. Is there a workaround, I'm I doing something wrong. I don't think this was a problem in the previous version.

                                  https://muzeoprints.com/wp-content/uploads/2020/01/Rounded-corner-with-image-fail.jpg

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                                  • fredo6F Offline
                                    fredo6
                                    last edited by 3 Jan 2020, 20:24

                                    @dalenster said:

                                    I'm trying to round the corners and have a smooth transition. However, I'm getting the following results. Is there a workaround, I'm I doing something wrong. I don't think this was a problem in the previous version.

                                    It would be helpful to say which tool you use (RoundCorner, FredoCorner, or something else).

                                    None of these tools have the objective to ensure texture continuity. In general, texture application should be done after the geometry is generated.

                                    Anyway, posting the model would help.

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                                    • K Offline
                                      kubap
                                      last edited by 30 Jan 2020, 16:22

                                      Hi Fredo,
                                      It's a great plugin, especially ThruPaint. Thank you πŸ˜„

                                      Is it possible to add an option to paint algong the shortest/lognest sides when painting whole groups/components?

                                      It would be great for example for wood furniture so the texture always goes along the long side of a plank. For example when you have a cupboard made of many planks every plank is textured along the longer sides automatically, as it is in real furniture.

                                      Now it's kind of random and the only way is to correct it manually face after face.

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                                      • fredo6F Offline
                                        fredo6
                                        last edited by 30 Jan 2020, 19:01

                                        @kubap said:

                                        Is it possible to add an option to paint along the shortest/longest sides when painting whole groups/components?

                                        Unfortunately, Sketchup does not provide any UV control for painting objects (groups or components). The positioning of textures is based on axes and position of the objects.

                                        So, if you want control of orientation, you have to paint at the face level.

                                        Fredo

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by 5 Feb 2020, 20:52

                                          NEW RELEASE: FredoTools v3.8b - 05 Feb 20

                                          Requirement: LibFredo6 v9.5e or above

                                          FredoTools 3.8b is a minor release for ReportLabelArea, allowing to count the material coming from object containers, when faces are painted with the dedfault material.:


                                          See FredoTools plugin home page for Download.

                                          See also main post of this thread for User Discussion.

                                          Fredo

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