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    Some tips about why my render looks poor?

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    • S Offline
      sandwich2k
      last edited by

      Hi everybody.

      I'm sorry to bother you with this question, but it would be possible someone gives me some advices why this render (I'm starting my first tries with v-ray) looks so blue instead of white and nothing realistic?. I attach my .skp file.

      I added different lights, all they white, trying different values, with walls and no walls, I disabled sky and sun light, but this is the best I get.I think there are no reversed faces,I tried some correction controls and changing the exposure value and material override is disabled.

      https://i.imgur.com/FEeU36W.png

      I watched a couple of tutorials in Spanish but I didn't find any tutorial about the setup when you want to render a simple object with no more context like this:

      https://i.imgur.com/ov5gjQb.png

      All help is very welcome, it would be great if someone has some file what I can inspect and learn something from the setup, thanks in advance.


      poor_scene.skp

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      • S Offline
        sandwich2k
        last edited by

        @baz said:

        Had a very quick play with your model.
        I dont use Vray, but Twilight. But these tips apply anyway.
        Your model is not very realistic, so grain orientation fixed and impossibly sharp edges softened. Also put your model in a curved stage to eliminate hard shadows. And added some shine and bump to the wood.

        Suggest you watch some YouTube beginner vids.
        Good Luck.

        [attachment=0:mb3nxs0l]<!-- ia0 -->poor_scene_Escena1-baz.jpg<!-- ia0 -->[/attachment:mb3nxs0l]

        Thank you, I cannot see the file till I get home, I think I got the point of the grain orientation (If you mean the texture orientation) and the sharped edges, I watched some videos for beginners last two days but I have no clear why the floor looks blue instead of white despite of the illumination I set, I maybe get this clear when I get home and I can see the file.

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        • bazB Offline
          baz
          last edited by

          the Skp wont have any render settings, but has my geometry/texture changes.
          PS; your model broke on me when I went 'Round corner'. Needs a complete remodel, me thinks. Just trace over the group paying extreme attention to 'xyz' And make a good simple one?

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          • bazB Offline
            baz
            last edited by

            Had a very quick play with your model.
            I dont use Vray, but Twilight. But these tips apply anyway.
            Your model is not very realistic, so grain orientation fixed and impossibly sharp edges softened. Also put your model in a curved stage to eliminate hard shadows. And added some shine and bump to the wood.
            Also deleted whole bunch of entities, a sort of studio around the 'badly drawn box'. Vray?

            Suggest you watch some YouTube beginner vids.
            Good Luck.

            poor_scene_Escena1-baz.jpg


            poor_scene-baz.skp

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            • bazB Offline
              baz
              last edited by

              Now thinking original image a bit 'Stinky'?
              Or, does it matter which way 'textures' point? Even Wood or Feathers?

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              • S Offline
                sandwich2k
                last edited by

                @baz said:

                Now thinking original image a bit 'Stinky'?
                Or, does it matter which way 'textures' point? Even Wood or Feathers?

                It's not a real pronect, just to show in the forum because I have same problem with everything.

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                • S Offline
                  sandwich2k
                  last edited by

                  Whats the reason to see it blue instead of white then?, someone knows?

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                  • l_breaultL Offline
                    l_breault
                    last edited by

                    I just quickly rebuilt this. Like others were saying, you need to start with a good model, radius or chamfer the edges. I also set back the dividers a smidge. That helps make things look more realistic. Keep your materials going the right way. I brought it closer to the ground and used an infinte plane with shadow catcher. I am using Thea by the way. I used a basic studio hdri and pressed play.


                    poor scene.jpg

                    Thanks,
                    Leo Breault
                    http://www.breaultdesignstudio.com

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                    • bazB Offline
                      baz
                      last edited by

                      Mr Ib. Lookin good. Post the skp if you have changed it.

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                      • l_breaultL Offline
                        l_breault
                        last edited by

                        Here's the skp.


                        poor_scenerebuild.skp

                        Thanks,
                        Leo Breault
                        http://www.breaultdesignstudio.com

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                        • l_breaultL Offline
                          l_breault
                          last edited by

                          It doesn't have the same materials though.

                          Thanks,
                          Leo Breault
                          http://www.breaultdesignstudio.com

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                          • S Offline
                            sandwich2k
                            last edited by

                            @baz, @l_breault, thank you both for telling me some tips and share a .skp file with some modifications to make it look better.

                            I was trying to do a better design trying not to look like an idiot (the one in the post was a fast example). I tested several configurations in the render, the only way I can get a floor close to white and not to blue is using the sunlight default option and adding a dome light, I was getting crazy trying to rotate the textured, so ...

                            I'd like to see some vray light setup to get something like the picture from my first post.

                            https://i.imgur.com/ov5gjQb.png

                            I need a little rest after so much sketchup 😕

                            This is the best I got so far:

                            I think I fixed the grain orientation.
                            I think I fixed the sharped edges.
                            Now the light looks not blue, but it looks still a little pink, if I try to make it more white intense, then the furniture gets overexposed (not sure about the English word).


                            armario.skp


                            armario.png

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                            • R Offline
                              rspierenburg
                              last edited by

                              Keep in mind most renderers use some (a lot) of post processing in Photoshop or similar after their bake their renders. With post processing you can fix things like white balance much easier than fiddling with settings via the render software.

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                              • S Offline
                                sandwich2k
                                last edited by

                                @rspierenburg said:

                                Keep in mind most renderers use some (a lot) of post processing in Photoshop or similar after their bake their renders. With post processing you can fix things like white balance much easier than fiddling with settings via the render software.

                                I think you're right, using the .skp file from l_breault and using post processing from v-ray through corrections control, I can get something like this (not as good as him, but better than my first try):


                                armario2.png

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                                • l_breaultL Offline
                                  l_breault
                                  last edited by

                                  Much better. I don't know what vray has for white balance, but that could help. I also use an all white color for a background image and that helps.

                                  Thanks,
                                  Leo Breault
                                  http://www.breaultdesignstudio.com

                                  1 Reply Last reply Reply Quote 0
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