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    Make part of a model gray?

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    • jujuJ Offline
      juju
      last edited by

      Oooooh, FredoGhost looks interesting. I basically have this workaround modeling arrangement already and simply don't texture the existing. This might be good for my workflow as I can now create a more holistically textured image, for say presentation purposes, yet quickly/effortlessly change that for CD's. Looking forward to this seeing the light of day, and if it were a paid extension so be it!

      Save the Earth, it's the only planet with chocolate.

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      • Mike AmosM Offline
        Mike Amos
        last edited by

        Looks like another great plugin Fred, you are amazing.

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        • Dave RD Offline
          Dave R
          last edited by

          @kbhousen said:

          So, this will just be a single image in a pdf file for the county. I'll try fiddling with the textures as you suggested.

          Instead of fiddling with textures. I'd just manage it with layers, scenes, and LayOut. LayOut will be the best option for creating the PDF anyway.

          Or wait until Fredo's Ghost Groups is released.

          Etaoin Shrdlu

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          • fredo6F Offline
            fredo6
            last edited by

            @dave r said:

            Instead of fiddling with textures. I'd just manage it with layers, scenes, and LayOut. LayOut will be the best option for creating the PDF anyway.

            I am not familiar with layout.

            If I send the model to Layout, that's what I obtain.

            FredoGhost Layout.png

            Now, when I am in Layout, how can I import the view with the non-grayed house to put it side by side?

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            • Dave RD Offline
              Dave R
              last edited by

              Fredo, it would require the use of multiple scenes in SU being used for stacked viewports. And if you don't do anything to the model, you can put a rectangle between viewports that has a reduced opacity fill.

              Alternatively, the house could be shown with hidden line style and the added porch as you have it with shade with textures.

              Screenshot - 2_9_2019 , 8_40_21 AM.png

              Etaoin Shrdlu

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              • fredo6F Offline
                fredo6
                last edited by

                FredoGhost can assign the state of ghosting to scenes.

                However, I don't know how to import 2 scenes of the same model in Layout. I think I should first learn about Layout.

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                • jujuJ Offline
                  juju
                  last edited by

                  @fredo6 said:

                  FredoGhost can assign the state of ghosting to scenes.

                  However, I don't know how to import 2 scenes of the same model in Layout. I think I should first learn about Layout.

                  • create (and save) both scenes in SU
                  • link the SU file in LO
                  • then be sure to choose the two different SU scenes from the list
                  • don't do modifications to SU scenes from LO, do them in SU and save else the modifications will be lost the next time the SU file is newly saved

                  Save the Earth, it's the only planet with chocolate.

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    Fredo, each viewport in LayOut is tied to a different scene. For stacked viewports, I put each one on a different layer. So for the lower right image above, there are two viewports, each on a different layer. Here I've copied them and separated them a little so you can see there's two. The hidden line scene in on Model 1 layer and the textured one is on Model 2 layer.

                    Screenshot - 2_9_2019 , 9_18_22 AM.png

                    It's easy to stack the viewports with perfect alignment because Paste is Paste in place. There's also an option in the right click Context menu to Paste to current layer. So I place the viewport on the Model 1 layer, adjust its size and position on the page as needed, copy (Edit>Copy, Right click>Copy, Ctrl+C), make the Model 2 layer active, right click and choose Paste to current layer. Then in the SketchUp Model panel or right click Context menu, change the scene to the textured one.

                    The other example with the faded background is done the same way but with a rectangle placed on the Mask layer. The rectangle has white fill with opacity set to 45%.

                    As Juju points out, it is important to not modify scenes in LayOut. If changes need to made to camera position or other scene-related things, that should be done in SU, saved, and then the reference updated in LO.

                    FWIW, here's an image export of the page above. A PDF would look similar.
                    mask.png

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      I managed to get one scene on a page.

                      But how do I add a second scene on the same page ?

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        You need to copy the first viewport. If you use Copy and Paste, the new viewport will paste on top of the previous one. You can also copy a viewport by holding Ctrl (Option on Mac) while dragging the viewport.

                        Etaoin Shrdlu

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