SketchUp 2019 Wish list
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@khai said:
Why bother? Trimble are not reading these lists...
Yeah, it's like writing a list for Santa Claus. Might be entertaining, but don't expect any results.
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@utiler said:
Looks like it's time again.... I'm putting my list together over the weekend.
Feel free to get a jump on me.
Please, Please, Please ... Provide a cloud tool for Layout!
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softshadows and some type of ao or ssao would be nice...
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I think a simple stretch mode that can include components as well .ie if the roof, walls and doors and windows are components select them and stretch then at same time. that is the simplest way of doing parametric modelling.
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A 2D view mode where a move command selects everything in the vertical plain making sketchup more like a traditional CAD program. Could also add trim extend ect...
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Is that possible to make DC a node based editor?
I believe that could make DC far more easy to use,and worth the price 695$
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A lower price, with Make being cut it would be useful to get more bums on seats.
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In watermarks and settings, enable mask just for selected layers or materials.
That could be a time saver. Image "postprossesing" iside SU adn avoiding to export masks to do it in other softwares. -
I already posted this on the SU Forum. Give it some likes so we get this future:
https://forums.sketchup.com/t/sketchup-2019-feature-requests/55306/132?u=chrishe
I have a request for all who use a 3D mouse.
There is a great future implemented into the rotate view tool. Using the middel mouse button or the rotate tool itself, components and groups that are a little distant get replaced by a bounding box as soon as the viewport moves. On top when in textured view, those get replaced by a mono color. Both are GREAT viewport update improvements that allow for navigating smoothly though huge models/files with a lot of textures applied.
When you move the camera using the 3D mouse on the other hand, none of this happens, which leads to a very laggy viewport, depending on your hardware and the file size. (One workaround is to activate the rotate view tool or press the middel mouse button while rotating, but that is rather annoying since you can’t perform other actions during camera movement).
So right now these 2 futures are based on activating the rotate tool. The easies way to implement this for ALL devices navigating the viewport would be to activate these futures as soon as the viewport moves, no matter the device moving it. Maybe this could be activated/deactivated in the settings.The 3Dconnexion mice are GREAT for SU! And I feel like a lot of professional users are using them.
In order for 3D mice to be useful navigating though bigger models, implementing these two futures is necessary. It is a huge pain to work when the viewport can’t keep up with your movement by a long shot. -
agree about the price..terrible
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hi there together... its about time for 2019 any day now, or not?
im really excited to see what will be in there
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