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    ThruPaint Slow and Rotating tool not working

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    • fredo6F Offline
      fredo6
      last edited by

      @mergaite said:

      Thank you for reply Dave. I have NVidia graphics card and it seems to be up to date and I can see that it is used in Sketchup under OpenGL. Also, Use Fast Feedback had been turned off before the problem started.

      Strange things happen 😕

      Laura,

      I don't know why it changes 'suddenly'. Do you have other performance issues, like slow move, slow selection?

      Could you also test the 'native' texture position tool of Sketchup, (i.e. with the 4 pins), to see if you have a lag.

      I notice that your profile indicates that you use Sketchup 2014. I would also suggest you upgrade to SU2017 Make or SU2018 Pro if you can.

      Fredo

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      • M Offline
        mergaite
        last edited by

        Hi Fredo,

        Thank you for the great plugins! I use quite a lot of them 😎 and ThruPaint is a life saver since I'm using a lot for interior renderings (applying fabric materials or metals to complex faces).

        I don't have any other performance issues and 'native' texture position tool of Sketchup works fine. I am actually using Sketchup 2017. The problem is that it takes around 30min to apply the material on complex faces and when trying to rotate the texture it totally freezes or moves but doesn't do anything.

        Maybe I just exhausted it 😆

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        • fredo6F Offline
          fredo6
          last edited by

          @mergaite said:

          I don't have any other performance issues and 'native' texture position tool of Sketchup works fine. I am actually using Sketchup 2017. The problem is that it takes around 30min to apply the material on complex faces and when trying to rotate the texture it totally freezes or moves but doesn't do anything.

          With ThruPaint, do you get bad performances with any texture, like the built-in textures of carpets or brick wall, or just with some of your custom textures?

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          • M Offline
            mergaite
            last edited by

            both, custom and built-in.

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            • fredo6F Offline
              fredo6
              last edited by

              Thanks.

              I guess this happens with any model? Is that the case

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              • M Offline
                mergaite
                last edited by

                Yes, still persists. With any model any texture. To apply texture is a bit pain but not as bad (just a bit time consuming) the worst is the rotation. If it is applied correctly it's ok but if I have to position it. It totally freezes and it doesn't show on the screen that the texture is being rotated.

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @mergaite said:

                  Yes, still persists. With any model any texture. To apply texture is a bit pain but not as bad (just a bit time consuming) the worst is the rotation. If it is applied correctly it's ok but if I have to position it. It totally freezes and it doesn't show on the screen that the texture is being rotated.

                  If you take a simple isolated face and apply a texture with ThruPaint, and then rotate, move, etc..., do you get a performance issue?

                  I try to understand if the problem is due to a particular context or is general to your Sketchup setup, as it works fine for me, and apparently no other user has reported a similar issue.

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                  • M Offline
                    mergaite
                    last edited by

                    Actually, just tried on a simple box and everything works fine, rotation has no issues. But on a simple cylinder again doesn't work. I guess it's only on complex faces it's an issue. Is there something I can do with my models to fix it?

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      @mergaite said:

                      Actually, just tried on a simple box and everything works fine, rotation has no issues. But on a simple cylinder again doesn't work. I guess it's only on complex faces it's an issue. Is there something I can do with my models to fix it?

                      Don't know what happens for you specifically, as no other user is signaling the problem so far.
                      On a small cylinder, this should be fast as well as this is not a complex surface. And also, it used to work fine for you in the past.

                      Maybe, you can change some OpenGL parameters in Preferences to see if it changes something. Bec careful to save your model, because you often get a bugsplat when changing the OpenGL parameters.

                      Fredo

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                      • M Offline
                        mergaite
                        last edited by

                        Thank you so much for your input, Fredo. I really appreciate it.

                        I guess it comes down to my computer settings. I will check it out.

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                        • J Offline
                          johlanga
                          last edited by

                          I have this problem to. If I change "Use fast feedback" option > click "Materials" (ThruPaint Auto activate is on) > instant bugsplat.

                          Orbit with middle mouse button also buggy now 😞

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                          • I Offline
                            ianpillars55555
                            last edited by

                            is thru paint still working?... because everything in the tool under freedo is working except the thru paint. there is no option bar pop out after I select the tool.

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              @ianpillars55555 said:

                              is thru paint still working?... because everything in the tool under freedo is working except the thru paint. there is no option bar pop out after I select the tool.

                              Can you open the Ruby console before you launch ThruPaint to check if there are error messages.

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                              • G Offline
                                grabuge
                                last edited by

                                hello / salut,

                                Same problem Here, with sketchup 2018.

                                I noticed that if I disable vray it's slightly better. I tried on the very same geometry (a simple vase) in sketchup 2013 it takes 1 sec. in 2018 it's 10 secs with vray disabled, 2+mins with vray enabled

                                Paul

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  @grabuge said:

                                  I noticed that if I disable vray it's slightly better. I tried on the very same geometry (a simple vase) in sketchup 2013 it takes 1 sec. in 2018 it's 10 secs with vray disabled, 2+mins with vray enabled

                                  Could you send me the model so that I make tests. There should be no reason why there is a difference between SU versions.
                                  The problem with Vray is another story however.

                                  Fredo

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                                  • G Offline
                                    grabuge
                                    last edited by

                                    ok j'ai envoyé par PM

                                    merci

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