HISTORY IN 3D
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Rome in 320 AD. 3D reconstruction. It's a promo, work is still in progress and I hope we will be able to release the final product in a few months. It will be integrated in a game engine. This ensemble contains models made by me and L.VII.C
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Extremely extensive and diligent work. Super Soft Camera flight. What techniques you have used this time?
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@faust07 said:
Extremely extensive and diligent work. Super Soft Camera flight. What techniques you have used this time?
Thanks! So far it is Sketchup+Lumion, in a soon time I want to intergate it in a game engine
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IMPERIAL ROME IN 320 AD
Hello to everybody! Here is the 2nd trailer about our large project - detailed 3D reconstruction of the center of ancient Rome as it was in 320 AD (SketchUp+Lumion). Some new buildings are added, these are most temples of Capitoline hill, temple of Divine Augustus, basilica Argentaria etc. The further improvements are in progress and you will be able to see them in a near future.
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Words can't express my awe of the work, artistry, and expertise that went into this. What dedication! The film is spectacular!
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Great! How can you handle this model in a game engine, with all the many Romans who scurry through the streets?
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Cracking video, amazing build and huge congratulations to all of you involved in this project. very well done folks.
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Simply incredible ! The amount of front end research that must have been done before the first model was drawn. Then the modeling.... boggles the mind.....
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Hello everyone! After a long pause I've eventually released the 3rd trailer of our ancient Rome 320 AD reconstruction. I hope to release the 3d walkthrough application for the whole center of ancient Rome in a year
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GREAT video!. Just the period that I am learning about in the "History of Rome" podcast. I see the Basilica of Maxentius (or Constantine, however your loyalties lie).
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Spectacular, are you in Unity or Unreal yet or still using Lumion?
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@liam887 said:
Spectacular, are you in Unity or Unreal yet or still using Lumion?
Thanks! This is my last video using Lumion, nex will be in a game engine, which one - I've nod decided yet.
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Well good luck, i've been using Blender as a go-between for Unreal but there is an SU>UE4 plugin available now (unofficial) that I hear is quite good but I am yet to use it myself, and can't find the link sorry but it's probably an easy Google.
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@liam887 said:
Well good luck, i've been using Blender as a go-between for Unreal but there is an SU>UE4 plugin available now (unofficial) that I hear is quite good but I am yet to use it myself, and can't find the link sorry but it's probably an easy Google.
What's your opinion about Unity vs. UE4, especially for exporting a huge Sketchup model, as Rome?
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It's complicated and it's going to be a massive pain whatever option you choose. I used Unity to start off with then moved to UE4 as it's better documented and works better with VR (something I am learning). You can email me at liam@robotsvdinosaurs.com and I can send you my thoughts but really I think they will perform the same. I am not a developer so my coding is limited at basic HTML/CSS and JSON I found UE4 easier to scrape by with.
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Ok, thank you, I'll contact you when I'll begin testing my project in a game engine.
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We keep working with our "Rome in 3D" project. Here is the most important update during the recent months - the full-painted colored 3D reconstruction of the column of Trajan. Soon, an application will be released also, where you will be able to explore all colored scenes with annotanitons.
Also, we have launched our website, where all updates will appear. Here I'll keep posting most important of them
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A very fine job being done, marvelous. Thanks for showing us.
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Fantastic work! Fine presentation! Detail and setting are amazing. Thank you!
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Thanks for sharing Danik. As @pbacot says, this is amazing.
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