sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    UV mapping of reflection map in Sketchup?

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
    5 Posts 5 Posters 3.1k Views 5 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • G Offline
      gnome_mo
      last edited by

      Is it possible to custom position reflection and glossiness maps in vray for sketchup?
      I'm trying to add some surface imperfections like puddles on the road, fingerprints, but not as edited diffuse texture.
      Thanks in advance

      1 Reply Last reply Reply Quote 0
      • andybotA Offline
        andybot
        last edited by

        Unfortunately, you're limited to the one channel that SU uses, so additional maps can only be mapped relative that that channel (you can use the UVW transforms like scale and rotation.) There's no way to add additional mapping per material.

        However, if you export the mesh and edit the UV mapping in another 3D software (such as Blender) you can bring in those additional channels by making that mesh into a proxy outside of SU. (There's a mesh to proxy converter included with vfs3: "ply2vrmesh" in "tools" in the vfs3 program folder) Then in SU, you can select the additional channels in the Vray material editor as required.

        http://charlottesvillearchitecturalrendering.com/

        1 Reply Last reply Reply Quote 0
        • omiKronO Offline
          omiKron
          last edited by

          It could be a trick faking the order of layers. You have your main diffuse, you add a reflection layer with a texture linked to it, then swap order of layers. Or, if this doesn't do it, make 2 Diffuse layers : one with color, one with a texture [like puddles, imprints]. swap it the way you like. Then drag-n-drop the bitmap slot of Diffuse in Reflection.

          If that doesn't do it, you need to separately scale the puddle-imprint texture to your diffuse texture.

          1 Reply Last reply Reply Quote 0
          • A Offline
            anamichelena
            last edited by

            @andybot said:

            Unfortunately, you're limited to the one channel that SU uses, so additional maps can only be mapped relative that that channel (you can use the UVW transforms like scale and rotation.) There's no way to add additional mapping per material.

            So, if I get this right: in the 'texture placement' menu, you can choose a UV channel/set (by default set to 1), but there is no way to assign and use these different channels?
            Does this make sense to anyone else? 😕

            Ana

            hardware:
            MSI Apache Pro
            Intel Core i7-6700HQ
            16GB ram
            GeForce GTX 1060

            1 Reply Last reply Reply Quote 0
            • filibisF Offline
              filibis
              last edited by

              Check this fresh plugin: Physically-Based Rendering

              1 Reply Last reply Reply Quote 0
              • 1 / 1
              • First post
                Last post
              Buy SketchPlus
              Buy SUbD
              Buy WrapR
              Buy eBook
              Buy Modelur
              Buy Vertex Tools
              Buy SketchCuisine
              Buy FormFonts

              Advertisement