Black line Horizon
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Hi Dprince,
Change the 'Shape' parameter into 'Sphere' instead of 'Hemisphere', so that bottom half of the HDRI (below horizon) will render too. Refer to this manual. -
Its already set to sphere , however it still renders that way. Im using vray 2.0
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Dont know if this helps but i had the same problem once. IT DROVE ME CRAZY. After some time I found that it was a stray section plane that the render engine did not like. Worth a try.
Could you upload the model?A work around would be a static background. That would work for sure, but you would need to modify your Sun direction.
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I'll try that. I saw something about vray place i did that but it seems as if vray plane doesnt accept textures
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Then do it another way. Build a vertical plane where the background would be in sketchup. Put the image on that plane. Then render that, have done it many times with good results.
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Oh, make sure if you do try the background image in SU, make sure the sky image does not have a Sun in it and the camera position is behind you. That will also add more definition to your model.
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Are you sure that it's a spherical (360°) panorama and not a hemispherical (180°) panorama?
Can you share the panoramic image you use and SketchUp file? -
place Vray plane.
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@rv1974 said:
place Vray plane.
Vray plane worked to get rid of the blackline. however there's a texture i created in vray for the ocean but when i add it to the vray plane and render it doesn't show
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Think mate, think
just put Vrayplane below sea level -
@filibis said:
Are you sure that it's a spherical (360°) panorama and not a hemispherical (180°) panorama?
Can you share the panoramic image you use and SketchUp file?HDRI - https://www.dropbox.com/s/162fmvmh5tb0mhr/hdri_sky_069.exr?dl=0
Sketchup File- https://www.dropbox.com/s/o8knd9nscoyziot/AutoSave_MapsShores2017_1.skp?dl=0 -
@rv1974 said:
Think mate, think
just put Vrayplane below sea levelbelow sea level? not sure what u mean
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Make some huge rectangular (sea) with water material plus some wave displacement and put vray plane under the sea. Remember rendering output is only 1st stage, usually some Pshop doodling should be applied.
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@rv1974 said:
Make some huge rectangular (sea) with water material plus some wave displacement and put vray plane under the sea. Remember rendering output is only 1st stage, usually some Pshop doodling should be applied.
oh ok let me try that and see if that works
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but in your case its just 2 clicks in photoshop. google vray wire color render pass.
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