When to do edge fillet???
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during modeling anything complicated (ex architecture or interiors)
when do you guys do edge fillet usually?
this might be such a dumb question but I'm wondering how you guys doing it?
if I do it in early stage then I can process modeling quickly but later on I might get in trouble when I try to fix it.
the other way, I might have enough time for make design decision but I can't go on to next stage quickly.
It's somehow simple but headaching dilemma to me....
(maybe causing from lack of modeling experience)I do lot of modeling simulation before choose one I like...(It means I do lot of fixing and editting on measurement)
can I have some tips???
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Depends on the geometry setup.
Internal or external corners are easily added post modelling. But when you need to chamfer edges that transition for horizontal, vertical or sloped scenarios it can be easier to do this at the beginning.
A neater way is to use the chamfered mesh to create the normal for the non-chamfered mesh. This way at render time you use less overhead rendering but still trick the eye that the beveling exists.
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@rich o brien said:
Depends on the geometry setup.
Internal or external corners are easily added post modelling. But when you need to chamfer edges that transition for horizontal, vertical or sloped scenarios it can be easier to do this at the beginning.
A neater way is to use the chamfered mesh to create the normal for the non-chamfered mesh. This way at render time you use less overhead rendering but still trick the eye that the beveling exists.
Thanx for replying!
I don't fully understand 'use chamfered mesh'.
could you show me some example of it?? -
I solved it. I do not fillet in modeling app. Waiting for Thea to do it in render time.
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Thanks heaven, nowadays Vray and Corona know to 'fillet' during render time. Works OK for Archviz.
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Twilight has a chamfer function tied to textures.
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