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[Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

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  • T Offline
    TIG Moderator
    last edited by 10 Feb 2017, 12:04

    Have you installed the files from the RBZs ?
    Have you restarted SketchUp ?
    Have you looked in the Extensions Manager to see that they are both enabled ?
    Have you look in the Toolbars etc... ?

    TIG

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    • M Offline
      Maxym
      last edited by 14 Feb 2017, 15:43

      Hey guys! I've installed the push/pull plugin, but the toolbar shows only J,V,N modifiers, and I can't find a configiration menu at all to add more tools, like X R and F..
      I'm running Sketchup 2017, installed the lates version of the plugin and library, please advise!

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      • E Offline
        enbois
        last edited by 5 Mar 2017, 15:01

        BonjourFredo6,
        J'utilise actuellement SketchUp 8 free sous windows 10, depuis quelques temps déja et je suis très intéressé par trois de vos plugins que j'ai découverts par un tuto:
        "Gratuit : Dessiner sa maison avec SketchUp de Denis Bolomier, tuto #49372"
        J'ai essayé de télécharger les plugins "tools on surface", "joint push pull interactive"
        et le libfredo6 5.9b au format rbz.
        Je n'ai pas réussi à le faire car je n'ai pas trouvé l'endroit du téléchargement de ces plugins. L'anglais n'est pas ma langue habituelle, et le langage informatique non plus. Aussi si vous pouviez me donner le ou les liens pour télécharger, je vous en serais reconnaissant.
        Bon et tant qu'à faire j'ai un deuxième problème: toujours dans le tutà cité au dessus, il est conseillé de télécharger "1001 bit tools". Ca c'est fait, il est installé, j'ai la barre des boutons mais quand je clique dessus il ne se passe rien. Je précise que j'ai bien coché la case "1001 bit tools" coché dans affichage/barre d'outils et qu'il apparait dans les "plugins" de mon SketchUp. Avez vous la solution pour remédier à ce problème? d'avance merci.
        mon adresse mail: jeanclaude29mob@gmail.com

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        • K Offline
          kiimiiss01
          last edited by 3 Apr 2017, 17:50

          Hi, I mostly use the vector push pull option, but i always have to set an interactivily custom direction so i can get the desire extrude.
          So guys, is there a way i can bind a key (shortcut) to the interacctivily custom direction option.
          The Idea is to work faster something like press V (open vector pushpull) then shift+v (set interactivily custom direction).

          https://image.ibb.co/fvxf6F/qw.png

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          • S Offline
            snakeeyes
            last edited by 17 Apr 2017, 11:22

            Thank you so much for this plugin, makes life easier

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            • P Offline
              pilou
              last edited by 21 Apr 2017, 06:51

              A curious bug 😄

              If the "hole" is a component = bug
              If the "hole" is not a component, that works!

              hole_comp.jpg


              hole_comp.skp

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • I Offline
                ifdesign
                last edited by 12 Jul 2017, 02:49

                Thanks a lot for plugin 😄)

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                • E Offline
                  Eragon5454
                  last edited by 13 Jul 2017, 09:00

                  dehşet thnx

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                  • L Offline
                    LE1202
                    last edited by 30 Aug 2017, 03:24

                    thx for sharing

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                    • L Offline
                      LE1202
                      last edited by 30 Aug 2017, 03:26

                      where can I download ??

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                      • P Offline
                        pilou
                        last edited by 30 Aug 2017, 08:21

                        @unknownuser said:

                        where can I download ??

                        First post of this thread for any info about download! 😉

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • R Offline
                          rv1974
                          last edited by 4 Sept 2017, 18:20

                          Fredo, firstly thank you for non-stopping support of your tools!

                          1. FPP: Is it possible to enable snapping on 'chamfer zero' (gif #1)
                            2.What causes this (gif #2) misbehavior of Follow PushPull?
                          2. There were long happy times when user (via mouse movement) was setting the JPP's direction. Now its +- in VCB that ultimately rules (which is VERY counter-intuitive)
                            Could you get back to the old style please?
                            Thanks

                          GIF.gif


                          GIF.gif-222.gif

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                          • T Offline
                            theVonZipper
                            last edited by 29 Sept 2017, 00:20

                            It's a fantastic plugin. Can it be made to inherit the layers it's push/pulling from like the classic version?

                            The VonZipper

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                            • P Offline
                              pel_MEN
                              last edited by 13 Oct 2017, 20:28

                              Date: 13-Oct-17 23:26:00
                              An error occurred in Round Push Pull
                              Error in generation of the geometry

                              undefined method `reverse=' for nil:NilClass

                              jointpushpullgeometry.rbe: 1473 -- geometry_rounding_mesh
                              jointpushpullgeometry.rbe: 1277 -- block in geometry_create_roundings
                              jointpushpullgeometry.rbe: 1276 -- each
                              jointpushpullgeometry.rbe: 1276 -- geometry_create_roundings
                              jointpushpullgeometry.rbe: 262 -- geometry_robot_prepare_mesh
                              jointpushpullgeometry.rbe: 206 -- robot_call_action
                              jointpushpullgeometry.rbe: 177 -- geometry_robot_exec
                              jointpushpullgeometry.rbe: 160 -- geometry_robot
                              jointpushpullgeometry.rbe: 75 -- block in geometry_execute
                              lib6operation.rbe: 332 -- call
                              lib6operation.rbe: 332 -- step_geometry
                              lib6operation.rbe: 374 -- start_execution
                              jointpushpullgeometry.rbe: 75 -- geometry_execute
                              jointpushpulltool.rbe: 892 -- go_preview_or_geom
                              jointpushpulltool.rbe: 698 -- dragging_stop
                              jointpushpulltool.rbe: 1320 -- onLButtonUp

                              I Wish it`s will help you

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                              • fredo6F Offline
                                fredo6
                                last edited by 20 Oct 2017, 21:43

                                @pel_MEN

                                Thanks. I fixed it and will republish in JPP4

                                Fredo

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                                • fredo6F Offline
                                  fredo6
                                  last edited by 23 Oct 2017, 07:33

                                  NEW RELEASE: JointPushPull Interactive v4.1a - 23 Oct 17

                                  JointPushPull Interactive 4.1a is a refresh of the previous version, with evolution in 2 main areas:

                                  • Face selection process is now more natural, in the spirit of what is used for the native Sketchup Push Pull.
                                  • The button palettes have been redesigned, with 2 levels of functionality

                                  JointPushPull 4.1a requires LibFredo6 7.8 or above

                                  For those who are familiar with JointPushPull, the main changes are reviewed in the video below


                                  See plugin home page of JointPushPull for Download of JointPushPull.

                                  Main Post of the JointPushPull thread on this forum

                                  Fredo

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                                  • panixiaP Offline
                                    panixia
                                    last edited by 24 Oct 2017, 11:23

                                    following from: https://sketchucation.com/forums/viewtopic.php?f=323&t=68433&p=626632#p626632

                                    I took some time to explain why I think adding a "preserve quads" method could make sense to have in both JPP and NPP. I added in attachment the example .skp, in case this can be helpful.
                                    I suppose there are quite a lot of people out there that uses JPP in combination with quad-friendly tools (Sub-d, QFT, VT, Curviloft, TIG extrude, Trupaint, and so on..)
                                    I'm curious if someone else has encountered similar problems and if, maybe they found better/alternative/faster workarounds for theese situations.

                                    I've created a basic quad topolgy example, in which I extrude a faceloop with Regular JPP (both with borders = "contours" and border = "each face") and Normal JPP, to show you when it would make sense to have a "preserve quads" option.
                                    QuadFaceTools live mesh analysis is activated, so you can see that when quad (not shadow casting) diagonals are present, all the three methods produces triangles instead of preserving the "diagonal" behaviour.

                                    1.JPG

                                    Below you can see why this is not ideal for subdivision, as the triangles produces bad topology and smoothing artifacts.

                                    2.JPG

                                    Here you can see an orthographic top view of the same stuff, with monocrome style and edge visibility turned off, to emphatyze the smoothing artifacts.

                                    3.JPG

                                    With normal push pull you got an option to keep triangles, but still that doesn't preserve the "do not cast shadow" property, so that, even if the artifacts are less evident than the other methods, you can tell that the topology is slightly distorted. It's rather easy to fix this manually, just filtering selection for smooth edge (i use TT selection toys in order to do this quickly) then i check/uncheck smooth-soft/cast shadow in "entity info" dialog.
                                    As you previously said, hopefully this is a rather simple (but effective) option to add, in order to automate the cleanup.

                                    4.JPG

                                    What I'm not sure is easy to fix at all, would be the quad-managing behaviour of regular JPP, as you can see below, there are a few more problems, with both methods.
                                    "Create borders for each face" also produces inner faces, wich completely screw the subdivisions.
                                    Notice that in addition to smoothing artifacts, you get messed UV, due to the topology distorsion and the presence of triangles would cause, for instance, Trupaint "quad" method to fail.
                                    Moreover selection of rings/loop is screwed and you'll have problems if you need to do furter modifications to the mesh or manually unwrap it, and so on..

                                    5.JPG

                                    6.JPG

                                    What I've found that DOES preserve the diagonals (at least in my experience) is regular JPP with "No Borders" option ticked.
                                    Unfortunately, as you can see, it destroyes the surronding edges, so that some faces are lost.
                                    Nevertheless, i think this method, is the best starting point for my manual workaround, which I'll try my best to show you, hoping that there's some little chance to automate/incorporate it in future developements of JPP.
                                    The fact wich gives me some sort of hope, is that I use your brilliant Curvyloft to fix this, so maybe you could integrate some code from that.

                                    workaround_00.JPG

                                    Let's start with fresh geometry: to prevent missing faces, I select the geometry I need to JPP->invert selection->include inner (hole) loop in selection!!->make first group.

                                    workaround_01.JPG

                                    Triple click the remaining loose geometry and make a second group.

                                    workaround_02.JPG

                                    Perform JPP "No Tickening - No Borders" (diagonals preserved-live mesh analysis ok!)

                                    workaround_03.JPG

                                    Select both groups->explode

                                    workaround_04.JPG

                                    Pick the outer loops and run regular curviloft (lowered from default 5 segments to only 1 segment)

                                    workaround_05.JPG

                                    Do exactly the same for inner loops

                                    workaround_06.JPG

                                    Final cleanup: Select both curviloft groups->explode->orient faces->run ThomThom QFT"UnsmoothQuads"

                                    workaround_07.JPG

                                    Not sure it easy/possible to replicate such operation in JPP but that would be a MAJOR improvement to the usability of JPP in organic/subdivision modelling.
                                    But if it's not possible we have to tank you anyway because, as you can see, with some minor tricks and workarounds JPP and Curviloft togheter have tons of usefulness in this kind of modelling! 👍


                                    JPPquadExample.skp

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by 24 Oct 2017, 12:36

                                      Panixia,

                                      1. I guess this is possible for the offset quad-face pairs to keep them coplanar when JPP-ing them.
                                        However, this is more difficult for the border faces. Anyway, not a piece of cake.

                                      2. Incidently, I relalized I have a strange problem in SU2016 and 2017. Basically, I don't see the "hidden" and "Cast Shadow" flags in the Entity Info.

                                      In SU2015, this is fine
                                      SU2015 - Edge cast shadow.png

                                      In SU2016 and SU2017, the flags are missing.

                                      SU2016 - Edge cast shadow.pngSU2017 - Edge Cast Shadow.png

                                      Fredo

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                                      • panixiaP Offline
                                        panixia
                                        last edited by 24 Oct 2017, 12:52

                                        @fredo6 said:

                                        this is more difficult for the border faces. Anyway, not a piece of cake.

                                        I suspected that! 😢

                                        @fredo6 said:

                                        In SU2016 and SU2017, the flags are missing.

                                        You need to click the "+" icon on EntityInfo upper right corner to visualize those additional flags. 👍

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by 24 Oct 2017, 14:43

                                          Let me know if there's anything I can help with in supporting quads.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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