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    [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

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    • TIGT Offline
      TIG Moderator
      last edited by

      Have you installed the files from the RBZs ?
      Have you restarted SketchUp ?
      Have you looked in the Extensions Manager to see that they are both enabled ?
      Have you look in the Toolbars etc... ?

      TIG

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      • M Offline
        Maxym
        last edited by

        Hey guys! I've installed the push/pull plugin, but the toolbar shows only J,V,N modifiers, and I can't find a configiration menu at all to add more tools, like X R and F..
        I'm running Sketchup 2017, installed the lates version of the plugin and library, please advise!

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        • E Offline
          enbois
          last edited by

          BonjourFredo6,
          J'utilise actuellement SketchUp 8 free sous windows 10, depuis quelques temps déja et je suis très intéressé par trois de vos plugins que j'ai découverts par un tuto:
          "Gratuit : Dessiner sa maison avec SketchUp de Denis Bolomier, tuto #49372"
          J'ai essayé de télécharger les plugins "tools on surface", "joint push pull interactive"
          et le libfredo6 5.9b au format rbz.
          Je n'ai pas réussi à le faire car je n'ai pas trouvé l'endroit du téléchargement de ces plugins. L'anglais n'est pas ma langue habituelle, et le langage informatique non plus. Aussi si vous pouviez me donner le ou les liens pour télécharger, je vous en serais reconnaissant.
          Bon et tant qu'à faire j'ai un deuxième problème: toujours dans le tutà cité au dessus, il est conseillé de télécharger "1001 bit tools". Ca c'est fait, il est installé, j'ai la barre des boutons mais quand je clique dessus il ne se passe rien. Je précise que j'ai bien coché la case "1001 bit tools" coché dans affichage/barre d'outils et qu'il apparait dans les "plugins" de mon SketchUp. Avez vous la solution pour remédier à ce problème? d'avance merci.
          mon adresse mail: jeanclaude29mob@gmail.com

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          • K Offline
            kiimiiss01
            last edited by

            Hi, I mostly use the vector push pull option, but i always have to set an interactivily custom direction so i can get the desire extrude.
            So guys, is there a way i can bind a key (shortcut) to the interacctivily custom direction option.
            The Idea is to work faster something like press V (open vector pushpull) then shift+v (set interactivily custom direction).

            https://image.ibb.co/fvxf6F/qw.png

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            • S Offline
              snakeeyes
              last edited by

              Thank you so much for this plugin, makes life easier

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              • pilouP Offline
                pilou
                last edited by

                A curious bug 😄

                If the "hole" is a component = bug
                If the "hole" is not a component, that works!

                hole_comp.jpg


                hole_comp.skp

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • I Offline
                  ifdesign
                  last edited by

                  Thanks a lot for plugin 😄)

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                  • E Offline
                    Eragon5454
                    last edited by

                    dehşet thnx

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                    • L Offline
                      LE1202
                      last edited by

                      thx for sharing

                      1 Reply Last reply Reply Quote 0
                      • L Offline
                        LE1202
                        last edited by

                        where can I download ??

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                        • pilouP Offline
                          pilou
                          last edited by

                          @unknownuser said:

                          where can I download ??

                          First post of this thread for any info about download! 😉

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • R Offline
                            rv1974
                            last edited by

                            Fredo, firstly thank you for non-stopping support of your tools!

                            1. FPP: Is it possible to enable snapping on 'chamfer zero' (gif #1)
                              2.What causes this (gif #2) misbehavior of Follow PushPull?
                            2. There were long happy times when user (via mouse movement) was setting the JPP's direction. Now its +- in VCB that ultimately rules (which is VERY counter-intuitive)
                              Could you get back to the old style please?
                              Thanks

                            GIF.gif


                            GIF.gif-222.gif

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                            • T Offline
                              theVonZipper
                              last edited by

                              It's a fantastic plugin. Can it be made to inherit the layers it's push/pulling from like the classic version?

                              The VonZipper

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                              • P Offline
                                pel_MEN
                                last edited by

                                Date: 13-Oct-17 23:26:00
                                An error occurred in Round Push Pull
                                Error in generation of the geometry

                                undefined method `reverse=' for nil:NilClass

                                jointpushpullgeometry.rbe: 1473 -- geometry_rounding_mesh
                                jointpushpullgeometry.rbe: 1277 -- block in geometry_create_roundings
                                jointpushpullgeometry.rbe: 1276 -- each
                                jointpushpullgeometry.rbe: 1276 -- geometry_create_roundings
                                jointpushpullgeometry.rbe: 262 -- geometry_robot_prepare_mesh
                                jointpushpullgeometry.rbe: 206 -- robot_call_action
                                jointpushpullgeometry.rbe: 177 -- geometry_robot_exec
                                jointpushpullgeometry.rbe: 160 -- geometry_robot
                                jointpushpullgeometry.rbe: 75 -- block in geometry_execute
                                lib6operation.rbe: 332 -- call
                                lib6operation.rbe: 332 -- step_geometry
                                lib6operation.rbe: 374 -- start_execution
                                jointpushpullgeometry.rbe: 75 -- geometry_execute
                                jointpushpulltool.rbe: 892 -- go_preview_or_geom
                                jointpushpulltool.rbe: 698 -- dragging_stop
                                jointpushpulltool.rbe: 1320 -- onLButtonUp

                                I Wish it`s will help you

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  @pel_MEN

                                  Thanks. I fixed it and will republish in JPP4

                                  Fredo

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                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    NEW RELEASE: JointPushPull Interactive v4.1a - 23 Oct 17

                                    JointPushPull Interactive 4.1a is a refresh of the previous version, with evolution in 2 main areas:

                                    • Face selection process is now more natural, in the spirit of what is used for the native Sketchup Push Pull.
                                    • The button palettes have been redesigned, with 2 levels of functionality

                                    JointPushPull 4.1a requires LibFredo6 7.8 or above

                                    For those who are familiar with JointPushPull, the main changes are reviewed in the video below


                                    See plugin home page of JointPushPull for Download of JointPushPull.

                                    Main Post of the JointPushPull thread on this forum

                                    Fredo

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                                    • panixiaP Offline
                                      panixia
                                      last edited by

                                      following from: https://sketchucation.com/forums/viewtopic.php?f=323&t=68433&p=626632#p626632

                                      I took some time to explain why I think adding a "preserve quads" method could make sense to have in both JPP and NPP. I added in attachment the example .skp, in case this can be helpful.
                                      I suppose there are quite a lot of people out there that uses JPP in combination with quad-friendly tools (Sub-d, QFT, VT, Curviloft, TIG extrude, Trupaint, and so on..)
                                      I'm curious if someone else has encountered similar problems and if, maybe they found better/alternative/faster workarounds for theese situations.

                                      I've created a basic quad topolgy example, in which I extrude a faceloop with Regular JPP (both with borders = "contours" and border = "each face") and Normal JPP, to show you when it would make sense to have a "preserve quads" option.
                                      QuadFaceTools live mesh analysis is activated, so you can see that when quad (not shadow casting) diagonals are present, all the three methods produces triangles instead of preserving the "diagonal" behaviour.

                                      1.JPG

                                      Below you can see why this is not ideal for subdivision, as the triangles produces bad topology and smoothing artifacts.

                                      2.JPG

                                      Here you can see an orthographic top view of the same stuff, with monocrome style and edge visibility turned off, to emphatyze the smoothing artifacts.

                                      3.JPG

                                      With normal push pull you got an option to keep triangles, but still that doesn't preserve the "do not cast shadow" property, so that, even if the artifacts are less evident than the other methods, you can tell that the topology is slightly distorted. It's rather easy to fix this manually, just filtering selection for smooth edge (i use TT selection toys in order to do this quickly) then i check/uncheck smooth-soft/cast shadow in "entity info" dialog.
                                      As you previously said, hopefully this is a rather simple (but effective) option to add, in order to automate the cleanup.

                                      4.JPG

                                      What I'm not sure is easy to fix at all, would be the quad-managing behaviour of regular JPP, as you can see below, there are a few more problems, with both methods.
                                      "Create borders for each face" also produces inner faces, wich completely screw the subdivisions.
                                      Notice that in addition to smoothing artifacts, you get messed UV, due to the topology distorsion and the presence of triangles would cause, for instance, Trupaint "quad" method to fail.
                                      Moreover selection of rings/loop is screwed and you'll have problems if you need to do furter modifications to the mesh or manually unwrap it, and so on..

                                      5.JPG

                                      6.JPG

                                      What I've found that DOES preserve the diagonals (at least in my experience) is regular JPP with "No Borders" option ticked.
                                      Unfortunately, as you can see, it destroyes the surronding edges, so that some faces are lost.
                                      Nevertheless, i think this method, is the best starting point for my manual workaround, which I'll try my best to show you, hoping that there's some little chance to automate/incorporate it in future developements of JPP.
                                      The fact wich gives me some sort of hope, is that I use your brilliant Curvyloft to fix this, so maybe you could integrate some code from that.

                                      workaround_00.JPG

                                      Let's start with fresh geometry: to prevent missing faces, I select the geometry I need to JPP->invert selection->include inner (hole) loop in selection!!->make first group.

                                      workaround_01.JPG

                                      Triple click the remaining loose geometry and make a second group.

                                      workaround_02.JPG

                                      Perform JPP "No Tickening - No Borders" (diagonals preserved-live mesh analysis ok!)

                                      workaround_03.JPG

                                      Select both groups->explode

                                      workaround_04.JPG

                                      Pick the outer loops and run regular curviloft (lowered from default 5 segments to only 1 segment)

                                      workaround_05.JPG

                                      Do exactly the same for inner loops

                                      workaround_06.JPG

                                      Final cleanup: Select both curviloft groups->explode->orient faces->run ThomThom QFT"UnsmoothQuads"

                                      workaround_07.JPG

                                      Not sure it easy/possible to replicate such operation in JPP but that would be a MAJOR improvement to the usability of JPP in organic/subdivision modelling.
                                      But if it's not possible we have to tank you anyway because, as you can see, with some minor tricks and workarounds JPP and Curviloft togheter have tons of usefulness in this kind of modelling! 👍


                                      JPPquadExample.skp

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                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        Panixia,

                                        1. I guess this is possible for the offset quad-face pairs to keep them coplanar when JPP-ing them.
                                          However, this is more difficult for the border faces. Anyway, not a piece of cake.

                                        2. Incidently, I relalized I have a strange problem in SU2016 and 2017. Basically, I don't see the "hidden" and "Cast Shadow" flags in the Entity Info.

                                        In SU2015, this is fine
                                        SU2015 - Edge cast shadow.png

                                        In SU2016 and SU2017, the flags are missing.

                                        SU2016 - Edge cast shadow.pngSU2017 - Edge Cast Shadow.png

                                        Fredo

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                                        • panixiaP Offline
                                          panixia
                                          last edited by

                                          @fredo6 said:

                                          this is more difficult for the border faces. Anyway, not a piece of cake.

                                          I suspected that! 😢

                                          @fredo6 said:

                                          In SU2016 and SU2017, the flags are missing.

                                          You need to click the "+" icon on EntityInfo upper right corner to visualize those additional flags. 👍

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            Let me know if there's anything I can help with in supporting quads.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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