sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    Urasik Extensions | Lots of new extensions to check out Learn More

    Anomaly with Artisan

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    extensions
    5 Posts 3 Posters 1.9k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • L Offline
      L i am
      last edited by

      Artisan 1.skpShape 1.pngShape 3.pngShape 7.pngHi all, I am very new to artisan have only started playing with the program today. I have been experimenting with trying to get a shape analogous to how a jet engine "blends" with a wing. I have had a few issues that I have overcome. However the "engine cowls" blend of to the same corner with bad results. I have built is from scratch twice with no change to behavior. I have attached the Skp file. Any help would be appreciated πŸ˜•

      1 Reply Last reply Reply Quote 0
      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        You need to triangulate the proxy a bit more.

        Artisan 1.skp

        Artisan won't be able to properly subdivide ngons.

        Download the free D'oh Book for SketchUp πŸ“–

        1 Reply Last reply Reply Quote 0
        • BoxB Offline
          Box
          last edited by

          The topology of the proxy is very important when it comes to controlling the subdivision.
          Working with Quads will give you predictable results.
          This works for both Artisan and SUbD.
          Here I have cleaned your model and made all faces 4 sided. You can see the result here for both.


          Arti n Subd.gif

          1 Reply Last reply Reply Quote 0
          • L Offline
            L i am
            last edited by

            Thanks guys, I will try to get my head around it a bit more. Rich, how did you predict where the triangulation's were needed?

            1 Reply Last reply Reply Quote 0
            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              @l i am said:

              Rich, how did you predict where the triangulation's were needed?

              You are simply trying to neutralize ngons by making them quads or triangles.

              You need to do this as efficiently as you can.

              Box's example went the SUbD route which prioritizes quads. Artisan deals with either.

              Ngons cannot subdivide with regularity but tris/quads can. So you approach needs to factor this in.

              Download the free D'oh Book for SketchUp πŸ“–

              1 Reply Last reply Reply Quote 0

              Hello! It looks like you're interested in this conversation, but you don't have an account yet.

              Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

              With your input, this post could be even better πŸ’—

              Register Login
              • 1 / 1
              • First post
                Last post
              Buy SketchPlus
              Buy SUbD
              Buy WrapR
              Buy eBook
              Buy Modelur
              Buy Vertex Tools
              Buy SketchCuisine
              Buy FormFonts

              Advertisement