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Twinmotion 2018 with Unreal engine :)

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  • R Offline
    Rich O Brien Moderator
    last edited by 13 Jul 2017, 15:28

    @jql said:

    • Substance Materials with parameter configuration will be supported;
    • Or PBR metallic maps will be supported (base color, normal, roughness, metallic, clipping, emissive, thickness, etc...);
    • Displacement or parallax occlusion will be supported;
    • People models will get realistic...

    No to Substance material support

    Yes to PBR maps but not all

    Yes to parallax occlusion

    Image 01.png

    Image 02.png

    What's most impressive is how fast the viewport remains. Even when stacked with items.

    But SKP import is still flaky and needs lots of work to make it better integrated.

    Download the free D'oh Book for SketchUp πŸ“–

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    • S Offline
      solo
      last edited by 13 Jul 2017, 15:32

      Rich, are you on the beta team?

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • R Offline
        Rich O Brien Moderator
        last edited by 13 Jul 2017, 15:37

        @solo said:

        Rich, are you on the beta team?

        Yeah, I got access yesterday via invite. I'll see if they need more SU Pros to weigh in on the testing.

        So far if you use the packaged assets it remains super fast to use.

        When you try to import external assets it begins to stutter.

        Could be the format I'm importing though. Need to do more tests.

        But it also suffers from creating 100s of textures if faces are ngons in SU.

        I submitted some bugs let's see if it fixes it.

        Download the free D'oh Book for SketchUp πŸ“–

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        • J Offline
          JQL
          last edited by 13 Jul 2017, 16:41

          @rich o brien said:

          @solo said:

          Rich, are you on the beta team?

          Yeah, I got access yesterday via invite. I'll see if they need more SU Pros to weigh in on the testing.

          Great! But isn't it going to be announced in a couple of weeks or so? Isn't it a bit late for beta testing at the moment?

          Not that I'm interested or anything, 😎 but I do use SU professionally and I do like what Twinmotion seems to promise, and I'm also an architect and I also have some pretty good notions of rendering and I do beta test a lot of stuff...

          Maybe I could be convinced to participate on that beta somehow if they are interested. LOL!

          Please do talk with them Rich! πŸ˜„

          @rich o brien said:

          But it also suffers from creating 100s of textures if faces are ngons in SU.

          Oh no! My beloved ngons! I cannot live without them anymore... (Note to self - I have to ask the right person about ngon support for WrapR. Can't bare triangulating all my SU arch models anymore...)

          Usually when a software doesn't deal well with ngons it also ignores glued components. Have you tried Rich?

          www.casca.pt
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          • E Offline
            Ecuadorian
            last edited by 16 Jul 2017, 23:10

            The real big news is that this finally brings Macs into the real time rendering party.

            It would be really, really cool, but highly unlikely, if they supported Intel Iris Pro, so even users of 13" Macbook Pros can use this.

            So far, I'm resigned to only being able to use LightUp on my Macbook Air for video rendering.

            -Miguel Lescano
            Subscribe to my house plans YouTube channel! (30K+ subs)

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            • J Offline
              JQL
              last edited by 17 Jul 2017, 08:15

              I don't own a mac and I can see news here. Lightup seems an incredible piece of software and works inside SU, it has tremendous potential.

              I like it a bit more realistic lighting and use Thea, realtime is coming very near and Unreal is the nearest Ive seen.

              So Twinmotion is very worth trying for a lot more reasons than owning a mac and needing realtime.

              www.casca.pt
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              • A Offline
                Abvent
                last edited by 21 Jul 2017, 15:52

                Hello,

                Here are some nice images and panoramas rendered in Twinmotion 2018 by our CG Artist Martin Krasemann: https://www.artstation.com/artwork/WVggN

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                • J Offline
                  JQL
                  last edited by 21 Jul 2017, 19:47

                  @abvent said:

                  Hello,

                  Here are some nice images and panoramas rendered in Twinmotion 2018 by our CG Artist Martin Krasemann: https://www.artstation.com/artwork/WVggN

                  Hi Tiaixiao,

                  Honestly I feel they look a bit too CG, I see alias effects, colors are too saturated, people and vegetation models are looking too low poly and grass is popping out of place, there's no great sense of depth and light doesn't feel as realistic as I've seen before coming from UE...

                  On the twinmotion for mac video I saw something that was looking better with better Global Illumination and the material settings seemed better.

                  I think they are probably rendered by the same artist so what has changed?

                  Are these rendered at highest settings?

                  Is it a post pro thing?

                  It's probably impossible to tell and I have to try it myself when it's released...

                  Thanks for sharing.

                  www.casca.pt
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                  • S Offline
                    solo
                    last edited by 21 Jul 2017, 21:37

                    I dunno, kinda feel let down, was hoping that the interior GI was better, so far I'm unimpressed, was so hoping for the next best thing.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • J Offline
                      JQL
                      last edited by 1 Aug 2017, 17:02

                      Congratulations on the release I hope it will bring you success and realtime for architecture will raise it's quality, overall too.

                      www.casca.pt
                      Visit us on facebook!

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                      • C Offline
                        cadmunkey
                        last edited by 4 Aug 2017, 09:41

                        I had high hopes for this, but yet again the complete lack of activity over on the Twinmotion forums so soon after a big release puts me off completely. I really wanted a good alternative to Lumion.

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                        • J Offline
                          JQL
                          last edited by 4 Aug 2017, 10:29

                          @cadmunkey said:

                          I had high hopes for this, but yet again the complete lack of activity over on the Twinmotion forums so soon after a big release puts me off completely. I really wanted a good alternative to Lumion.

                          Did you try it?

                          It's vacation time. I will try it as soon as I can. I will try Lumion too.

                          www.casca.pt
                          Visit us on facebook!

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                          • C Offline
                            cadmunkey
                            last edited by 4 Aug 2017, 10:51

                            @jql said:

                            Did you try it?

                            Downloaded the trial and going to import a model I did for a Lumion presentation to compare the differences. Hopefully, I will have time to start on it today.

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                            • J Offline
                              JQL
                              last edited by 4 Aug 2017, 12:58

                              @cadmunkey said:

                              @jql said:

                              Did you try it?

                              Downloaded the trial and going to import a model I did for a Lumion presentation to compare the differences. Hopefully, I will have time to start on it today.

                              Feedback would be much appreciated πŸ˜‰

                              www.casca.pt
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                              • C Offline
                                cadmunkey
                                last edited by 4 Aug 2017, 13:45

                                @jql said:

                                @cadmunkey said:

                                Feedback would be much appreciated πŸ˜‰

                                Well it crashed after 45 mins and I lost everything so not a great start πŸ˜†

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                                • J Offline
                                  JQL
                                  last edited by 4 Aug 2017, 18:19

                                  @cadmunkey said:

                                  @jql said:

                                  @cadmunkey said:

                                  Feedback would be much appreciated πŸ˜‰

                                  Well it crashed after 45 mins and I lost everything so not a great start πŸ˜†

                                  Not the sort of feedback I was expecting... πŸ˜„

                                  www.casca.pt
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                                  • C Offline
                                    cadmunkey
                                    last edited by 4 Aug 2017, 19:05

                                    @jql said:

                                    Not the sort of feedback I was expecting... πŸ˜„

                                    Actually before it did crash I was quite impressed, the user interface is simple and materials quick to use. Didnt get chance to export images/video but I will give it another try.

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                                    • srxS Offline
                                      srx
                                      last edited by 5 Aug 2017, 08:08

                                      I tried it for 30min. IMO great user interface and easy to use with all you need to populate context...but quality of images is not enough. It is good for games though.

                                      www.saurus.rs

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                                      • C Offline
                                        cadmunkey
                                        last edited by 5 Aug 2017, 10:36

                                        To be fair though, neither Twinmotion nor Lumion are really going to be used for 2D images, they are animation creation software. Its cheaper to buy a Vray licence if you want superior 2D images, Twinmotion/Lumion are not trying to compete with them there.

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                                        • J Offline
                                          JQL
                                          last edited by 8 Aug 2017, 14:41

                                          @cadmunkey said:

                                          To be fair though, neither Twinmotion nor Lumion are really going to be used for 2D images, they are animation creation software. Its cheaper to buy a Vray licence if you want superior 2D images, Twinmotion/Lumion are not trying to compete with them there.

                                          I don't agree.

                                          Realtime rendering is evolving and with a bit of extra post-pro you can achieve the same quality already. Specially if you're not striving for photorealism as the ultimate goal.

                                          If you do you can still take a look at Unity, Unreal, Frostbyte, etc, improvements in Global Illumination. It still does not have the same quality but it's getting very near.

                                          The real deal breaker for us SU users is UV unwrapping of a SU model, and the export import process, specially if it's a complex model.

                                          Lumion and Twinmotion take care of that, but GI quality is still not that great. Furthermore material systems seem limited and the objects are still too low poly. That's why Twinmotion seemed such great news.

                                          I'm feeling I'll move into that direction in due time.

                                          www.casca.pt
                                          Visit us on facebook!

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