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Sketchup to Oculus Rift DK2 Workflow

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  • G Offline
    georgev
    last edited by 7 Mar 2016, 03:46

    Just wanted to share this workflow in case anyone was interested in learning how to develop custom VR experiences with Sketchup.

    Sketchup to Unity to Oculus Rift

    Alternatively, If you'd like to download and use a simple one-click app you can also visit IrisVR.

    Happy rifting!

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    • C Offline
      chippwalters
      last edited by 21 Mar 2016, 07:06

      Nice tute! Thanks for sharing. Did you try using any of the UV SU tools and bypass 3D Max? Would it be possible?

      Currently working with Cross-Reality technologies

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      • J Offline
        jo-ke
        last edited by 26 Jun 2017, 17:15

        Thank you.

        Last week I recieved the Oculus Rift. I am still getting in touch with ist.

        The easiest part ist rendering a pano and viewing ist.

        I downloaded the SketchfabApp but there are only some scenes to view, no chance to view your own.

        still learning-----

        http://www.zz7.de

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        • K Offline
          kaas
          last edited by 26 Jun 2017, 17:54

          @Jo-ke My advice would be to start learning Unreal or Unity. Just using a rift for viewing pano's is a bit of a waste.

          A free (and fun app) is Google Earth - prepare to waste some time flying around. For people who have made citymodels in the past its really nice to see what they can do with algorithms alone nowadays.

          For more wasting time try RoboRecall! A great shooter. If you bought the Touch as well its free. Also a bit of fun is 'TheLab' from Steam. I can go on...

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          • J Offline
            jo-ke
            last edited by 2 Jul 2017, 08:53

            Google earth is a bit strange on Oculus rift. It loads a long time and after finishing a have to click, but no reaction. I don't know how to start.

            http://www.zz7.de

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            • J Offline
              jo-ke
              last edited by 2 Jul 2017, 09:24

              OK now I see, I would have to buy additional devices to use it...

              http://www.zz7.de

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              • K Offline
                kaas
                last edited by 2 Jul 2017, 19:24

                @Jo-ke I only use the touch controllers with the Oculus. I have no idea if it works with the default Xbox controller.

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                • J Offline
                  jo-ke
                  last edited by 7 Jul 2017, 15:04

                  OK. A new challenge for me:

                  I want to render a footage with twilightrender for Oculus.

                  What would be the workflow?

                  I want to do a fly arround with 180° stereosscopic. This should be working, I hope.

                  How can I set the two camerapaths right an left eye?
                  how can I merge both series in one Video together fitting with Oculus?

                  A lot of thnings to learn...

                  http://www.zz7.de

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                  • J Offline
                    jo-ke
                    last edited by 8 Jul 2017, 08:17

                    It worked better then I thought.

                    first 180° Pano is finished:

                    I converted the to pic to a video and it was possible to display it in Oculus rift with NeoVr player

                    Nice 3D effect.

                    Next thing I want to try is a full 360° Pano.

                    Now I need a free video editor, which is able to produce an output of a 2048x2048 Video out of a single Pic with both equirectangular panoramas (made in Photoshop)

                    Has anyone a recomendation for a free videoeditor?


                    villela-render003-st16.jpg

                    http://www.zz7.de

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                    • J Offline
                      jo-ke
                      last edited by 8 Jul 2017, 10:47

                      OK I've found VSDC Video Editor.

                      I'll try that this weekend.

                      setting the two equirctangular panos in PS is tricky, because if you look north, your left eye is left but if you look south your left eye is right, so I've had to change the half of the panos...

                      Let's see, if it has worked.... I will post it here....

                      http://www.zz7.de

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                      • J Offline
                        jo-ke
                        last edited by 8 Jul 2017, 11:19

                        this will be the movie:


                        weisenh-sz-render029doppel1600.jpg

                        http://www.zz7.de

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                        • J Offline
                          jo-ke
                          last edited by 8 Jul 2017, 14:39

                          Hmm. It really works but the problem is the video editor. It is not possible to choose a free aspect ratio. only 3;4 oder 16;9 but I need 1:1

                          anyody's an idea how to get an aspct ration as described?

                          http://www.zz7.de

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                          • J Offline
                            jo-ke
                            last edited by 8 Jul 2017, 15:56

                            OK, I streched the aspect ratio and it worked fine now in Oculus.

                            Problem now: I lost somewhere resolution. Output quality is 3640x2048. That is fine but my pic is much lower and pixled... No idea how to change that.

                            http://www.zz7.de

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                            • J Offline
                              jo-ke
                              last edited by 12 Jul 2017, 19:27

                              OK problem solved. VSDC can do that.

                              seems that nobody is interessted in that theme.

                              http://www.zz7.de

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                              • K Offline
                                kaas
                                last edited by 13 Jul 2017, 11:45

                                @jo-ke said:

                                seems that nobody is interested in that theme.

                                To me its a bit 'strange' using an Oculus to view stereo pano's. You could do that with a fancy phone and Google Cardboard.
                                May I ask why you want to use the Oculus for this instead of investigating a nice workflow getting your models into Unreal of Unity?

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                                • J Offline
                                  jo-ke
                                  last edited by 13 Jul 2017, 13:13

                                  the reason is that I usually produce panos and I am happy with the quality in twilight render. Learning a new solftware like unity is very timeconsuming. I don't have that time at the moment

                                  http://www.zz7.de

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                                  • J Offline
                                    jo-ke
                                    last edited by 20 Jul 2017, 07:19

                                    I've found out that the 360° panoviewer of Oculus rift is able to display 360° stereopanos. So you can put the pano directly to your pictures folder of Oculus.

                                    http://www.zz7.de

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                                    • J Offline
                                      jorgearq0000
                                      last edited by 14 Nov 2017, 15:13

                                      Estoy muy interesado en el tema, no tengo aún oculus porque tengo MAC pero estoy planeando pasarme a PC por los problemas de compatibilidad de MAC con los visores VR, Pronto esscribiré mi aporte al respecto

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