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Sketchup to Oculus Rift DK2 Workflow

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  • J Offline
    jo-ke
    last edited by 8 Jul 2017, 08:17

    It worked better then I thought.

    first 180° Pano is finished:

    I converted the to pic to a video and it was possible to display it in Oculus rift with NeoVr player

    Nice 3D effect.

    Next thing I want to try is a full 360° Pano.

    Now I need a free video editor, which is able to produce an output of a 2048x2048 Video out of a single Pic with both equirectangular panoramas (made in Photoshop)

    Has anyone a recomendation for a free videoeditor?


    villela-render003-st16.jpg

    http://www.zz7.de

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    • J Offline
      jo-ke
      last edited by 8 Jul 2017, 10:47

      OK I've found VSDC Video Editor.

      I'll try that this weekend.

      setting the two equirctangular panos in PS is tricky, because if you look north, your left eye is left but if you look south your left eye is right, so I've had to change the half of the panos...

      Let's see, if it has worked.... I will post it here....

      http://www.zz7.de

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      • J Offline
        jo-ke
        last edited by 8 Jul 2017, 11:19

        this will be the movie:


        weisenh-sz-render029doppel1600.jpg

        http://www.zz7.de

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        • J Offline
          jo-ke
          last edited by 8 Jul 2017, 14:39

          Hmm. It really works but the problem is the video editor. It is not possible to choose a free aspect ratio. only 3;4 oder 16;9 but I need 1:1

          anyody's an idea how to get an aspct ration as described?

          http://www.zz7.de

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          • J Offline
            jo-ke
            last edited by 8 Jul 2017, 15:56

            OK, I streched the aspect ratio and it worked fine now in Oculus.

            Problem now: I lost somewhere resolution. Output quality is 3640x2048. That is fine but my pic is much lower and pixled... No idea how to change that.

            http://www.zz7.de

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            • J Offline
              jo-ke
              last edited by 12 Jul 2017, 19:27

              OK problem solved. VSDC can do that.

              seems that nobody is interessted in that theme.

              http://www.zz7.de

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              • K Offline
                kaas
                last edited by 13 Jul 2017, 11:45

                @jo-ke said:

                seems that nobody is interested in that theme.

                To me its a bit 'strange' using an Oculus to view stereo pano's. You could do that with a fancy phone and Google Cardboard.
                May I ask why you want to use the Oculus for this instead of investigating a nice workflow getting your models into Unreal of Unity?

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                • J Offline
                  jo-ke
                  last edited by 13 Jul 2017, 13:13

                  the reason is that I usually produce panos and I am happy with the quality in twilight render. Learning a new solftware like unity is very timeconsuming. I don't have that time at the moment

                  http://www.zz7.de

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                  • J Offline
                    jo-ke
                    last edited by 20 Jul 2017, 07:19

                    I've found out that the 360° panoviewer of Oculus rift is able to display 360° stereopanos. So you can put the pano directly to your pictures folder of Oculus.

                    http://www.zz7.de

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                    • J Offline
                      jorgearq0000
                      last edited by 14 Nov 2017, 15:13

                      Estoy muy interesado en el tema, no tengo aún oculus porque tengo MAC pero estoy planeando pasarme a PC por los problemas de compatibilidad de MAC con los visores VR, Pronto esscribiré mi aporte al respecto

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