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    Why Doesn't Component's Material Change?

    Scheduled Pinned Locked Moved Dynamic Components
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    • Rich O BrienR Online
      Rich O Brien Moderator
      last edited by

      paint on faces not containers like groups or components.

      edit the child and paint it's faces.

      painting on containers only leads to confusion.

      Download the free D'oh Book for SketchUp πŸ“–

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      • S Offline
        SketchUcationKid
        last edited by

        the purpose of painting the component is to do this change thru the "Material behavior". I created a dropdown list with some materials so I can choose which color the component will have. I cannot select the component faces in the Material behavior but the component itself.

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        • JQLJ Offline
          JQL
          last edited by

          I didn't mean to say you wanted to paint the mother component. I said only that, if you change the material of a component but it still shows the original material, this means one of two things:

          • Either the faces in the component or subcomponents are already painted with the original material;
          • Or it's composed of subgroups/components which are painted with the original material.

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          • Rich O BrienR Online
            Rich O Brien Moderator
            last edited by

            Ah. It's a DC.

            Download the free D'oh Book for SketchUp πŸ“–

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            • S Offline
              SketchUcationKid
              last edited by

              @JQL, as you suspected, the faces of the component were already painted. so I selected all the faces and set them to "Default" material, as you can see attached. then I could finally paint the component with one click using the bucket tool.

              now there's a new problem. I tried to change the component material with the "Material behavior", it says that the selected material is not in model but, as you can see, it is!

              thanks.


              SketchUcation - Material Not in Model.png

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              • S Offline
                SketchUcationKid
                last edited by

                yes, @Rich O Brien. it is a DC.

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                • Rich O BrienR Online
                  Rich O Brien Moderator
                  last edited by

                  It's available from the library but it's not applied to anything in the model.

                  You need material applied to something before you can pick it.

                  Make a small face a paint it with the material for it to be accessible in the drop down.

                  The more Materials you need to more little faces you'll need to hide somewhere in your model.

                  At least that was the the scenario in the past. I haven't stayed current on DC of late

                  Download the free D'oh Book for SketchUp πŸ“–

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                  • S Offline
                    SketchUcationKid
                    last edited by

                    but this material has been used in the model, as you can see in the picture. I'm trying to change the side finishing. top and bottom finishing already have this material applied. it was supposed to work, so.

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      The usual 'trick' is to apply the materials which you wish to be used by a DC onto tiny faces [aka 'swatches'] nested inside other objects in the DC [so they are never seen].

                      Then 'calling' that material by its name from within the DC code should work...

                      TIG

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                      • Rich O BrienR Online
                        Rich O Brien Moderator
                        last edited by

                        What I see in your picture is that the Wood material is selected in the Wood library.

                        To see what's applied/available you need to set the Materials library to In Model

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • JQLJ Offline
                          JQL
                          last edited by

                          @rich o brien said:

                          To see what's applied/available you need to set the Materials library to In Model

                          To see the materials you have in model, you click on the little house icon on the top left of the materials list.

                          The list will then be called "In Model", not "Wood" nor "Minecraft".

                          If you don't do what TIG suggests (swatches hidden inside the DC) you will not be able to use that DC in models that don't have those materials.

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                          • S Offline
                            SketchUcationKid
                            last edited by

                            the material "Wood_Floor" is available in Model. so, it was supposed to work.

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              You have not demonstrated that 'Wood_Floor' is available in the model.
                              Your screen-shots show it in a collection named 'Wood', that is external to the model.
                              If you click the 'house' icon to show what's in the model is it also there ?

                              As has previously been explained a DC which doesn't have embedded swatches of materials is doomed to fail, because one day the named material will not be found...

                              TIG

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                              • JQLJ Offline
                                JQL
                                last edited by

                                If you click on a material from the libraries it becomes available in model but not applied to any face.

                                You should have tiny faces hidden inside your component, each face with a material variation you need on the Dynamic Component, in order to transport the material with the component to wherever it goes.

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                                • S Offline
                                  SketchUcationKid
                                  last edited by

                                  please, take a look at the attached picture and tell me what is missing.


                                  SketchUcation - Material Does Not Change.png

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                                  • S Offline
                                    SketchUcationKid
                                    last edited by

                                    material behavoir setting.


                                    SketchUcation - Material Behavior Setting.png

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      You tantalizingly never show us everything we need to make a defintive comment...

                                      However, try this...
                                      Open your Material Browser and set 'Wood_Floor' as the current material.
                                      Paint it onto something manually.
                                      Now open the Ruby Console and paste these lines + enter...

                                      p Sketchup.active_model.materials.current.display_name p Sketchup.active_model.materials.current.name

                                      It will show the Material's display_name and its name - note that these don't always match, depending on how the material is created / imported...
                                      e.g.
                                      "Wood Floor"
                                      "[Wood Floor]"

                                      Since the DC code needs the Material's name, then it fails if the material has been added to the model because the actual name is different from what is displayed - the surrounding [...] shows that.
                                      Importing it whilst it's within the DC may well use another naming convention that will work... try it...

                                      TIG

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                                      • S Offline
                                        SketchUcationKid
                                        last edited by

                                        @TIG, is this your defintive comment? because it didn't work anyway. I opened Ruby Console, run both lines of code that you suggested and noticed that the white color name for both display and current's name are the same: Color_000. exactly the same name I used in the material behavior setting. it didn't change the color to white, which, according to you, it should work. the same happened to the Wood Floor material, which display and current's name are saved as Wood Floor and [Wood Floor], respectively.

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          You misconstrue what I said.
                                          This IS my definitive comment !

                                          I simply want you to set 'Wood_Floor' as the current [applied] material in the model and then get its 'display_name' and 'name' - which could be different...
                                          You then confirm that they are indeed different...

                                          But somehow deny this is true ??
                                          But it is !

                                          Also I did not ask you to do anything with any other material, and I did not suggest that somehow my code snippets would change anything in the model - they were just there to report the facts !

                                          Do you not see my simple point ?

                                          Even if 'Wood_Floor' is in use in the model, then its 'displayed name' and its actual 'data-base name' might vary, so then your DC code could fail because it can't find the material 'by name' as it's not what shows in the Materials Browser dialog...

                                          BUT, if you were to include the required material applied onto a swatch hidden within your DC, then you have a much better chance that it will be recognized by name and therefore used without an error...

                                          TIG

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                                          • JQLJ Offline
                                            JQL
                                            last edited by

                                            Hey Kid. Do both these things:

                                            1. Don't make Tig loose his coolness, we need him to keep cool as ever πŸ˜‰.
                                            2. Do the following, step by step:
                                            • Edit the component you are making;
                                            • Draw a rectangle for each material you will need that component to have;
                                            • Paint each rectangle with the corresponding material;
                                            • Go to Material browser and hit the little house icon;
                                            • Above the list, to the right there's a blue and white arrow icon pointing right which read details when you hover over it. Click it and choose List View;
                                            • This list now shows the names of the materials you used in model;
                                            • It might also list a lot of materials you are not using but clicked on so they got into the model;
                                            • Go to the details arrow again and choose the purge option;
                                            • The material names you can use in the DC component are somewhere within the resulting list.
                                            • Never erase the squares you drew initially;
                                            • If you need to hide them from view, then shrink them as small as you wish, and hide them inside the model. (you can really hide the objects too by selecting them all, right clicking on one of them and use the hide command.)
                                            • These little squares are the swatches Tig told you about.

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