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    Add Glue to existing Component

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    • T Offline
      toddster
      last edited by

      Is there a way to add "Glue" to an existing component
      I do NOT want to collapse the component first as it has complicated Estimating language and formulas attached to it that i will loose if I collapse the component
      Thanks

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      • Dave RD Offline
        Dave R
        last edited by

        By "collapse" do you mean explode?

        You can edit an In Model component's gluing properties in the Edit tab of the Component's window.

        Etaoin Shrdlu

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        (THERE'S NO PLACE LIKE)

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        M30

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        • TIGT Offline
          TIG Moderator
          last edited by

          No need to explode.
          Find the component definition in the Component Browsers 'Model' tab.
          Select it and Edit it.
          You can now add [or remove] Gluing and Cutting behavior [check-boxes/dropdowns].
          Note that this will not 'glue' any previously place instances, but the new ones will 'glue' etc.

          You might need to reset a component-instance's axes so 'blue' is out of the glued-to face...

          You can always 'un-glue' a glued instance by selecting it and using the context-menu item.

          There are a few plugins which can 're-glue' selected component-instances - e.g. mine - where you select the gluing-instance[s] and a suitable face, and then run the tool - then that face gets the instance[s] glued onto it. http://sketchucation.com/pluginstore?pln=Re_Glue

          Thomthom also made a similar tool: http://sketchucation.com/pluginstore?pln=tt_superglue

          TIG

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          • T Offline
            toddster
            last edited by

            Can you be explicit as to where the model tab or edit tab is
            I cant find them, i do see entity info tab but there are no options there for glue

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            • T Offline
              toddster
              last edited by

              case closed
              thanks guys
              i realized i was not reloading the component into the scene so the attributes were not assigned

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