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    πŸ«› Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download

    A peek at the project

    Scheduled Pinned Locked Moved WIP
    19 Posts 6 Posters 5.2k Views 6 Watching
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    • Bryan KB Offline
      Bryan K
      last edited by

      @tuna1957 said:

      :thumb: looking forward to seeing more.

      Thanks Charles. I had some clean-up issues so it's often 2 steps forward and one back.

      See my portfolio at https://delphiscousin.blogspot.com/

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      • Bryan KB Offline
        Bryan K
        last edited by

        Update: not much to see. A lot of clean up for artifacts, groups, components, geometry, surface bleeds, and insane amounts of edge mismatch. A lot.

        WHEW! What have I got myself into?! πŸ˜„

        And DAMMIT! I just saw another issue.


        fuselage forms frame mod 2 11182016.jpg

        See my portfolio at https://delphiscousin.blogspot.com/

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        • HornOxxH Offline
          HornOxx
          last edited by

          @bryan k said:

          And DAMMIT! I just saw another issue

          πŸ˜„ πŸ˜„ surely we all know that: You can not get rid of an issue in mind - it's always in the head and calls "hello, here I am !!"...
          Thank you for this progress "snapshot"(?) - keep going

          never trust a skinny cook

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          • Bryan KB Offline
            Bryan K
            last edited by

            @hornoxx said:

            @bryan k said:

            And DAMMIT! I just saw another issue

            πŸ˜„ πŸ˜„ surely we all know that: You can not get rid of an issue in mind - it's always in the head and calls "hello, here I am !!"...
            Thank you for this progress "snapshot"(?) - keep going

            Actually I got lucky. It was just a trick of the perspective. Issue was not there. Thank god. I'm ready to move on with the rest of this.

            See my portfolio at https://delphiscousin.blogspot.com/

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            • pbacotP Offline
              pbacot
              last edited by

              Hi Bryan. Thanks for posting. I wonder what is the meaning of the green faces that occur at the midpoint all around. I would think this is cut of a two-walled (1/2) shell that you are keeping solid but the ribs behind mean that the inner shell face isn't there?

              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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              • Bryan KB Offline
                Bryan K
                last edited by

                @pbacot said:

                Hi Bryan. Thanks for posting. I wonder what is the meaning of the green faces that occur at the midpoint all around. I would think this is cut of a two-walled (1/2) shell that you are keeping solid but the ribs behind mean that the inner shell face isn't there?

                It is a shell. The green faces represent the inner ribbing frames.

                There are a lot of other pieces and structures not shown and I wish I could show them, but this project is confidential at this time.

                See my portfolio at https://delphiscousin.blogspot.com/

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                • pbacotP Offline
                  pbacot
                  last edited by

                  Makes me think of the personal spacecraft in one of Asimov's later Foundation books.
                  Just the general feel from what I recall.

                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                  • Bryan KB Offline
                    Bryan K
                    last edited by

                    Another view without the skin.
                    fuselage forms frame mod 2 11212016.jpg
                    A long ways from where it started.
                    gen layout 1c2.jpg

                    See my portfolio at https://delphiscousin.blogspot.com/

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                    • Mike AmosM Offline
                      Mike Amos
                      last edited by

                      Nicely done Bryan, I like the progression with this model. You are certainly consistent.

                      Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

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                      • Bryan KB Offline
                        Bryan K
                        last edited by

                        @mike amos said:

                        Nicely done Bryan, I like the progression with this model. You are certainly consistent.

                        Thanks Mike. πŸ‘

                        See my portfolio at https://delphiscousin.blogspot.com/

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                        • Bryan KB Offline
                          Bryan K
                          last edited by

                          Coming along.


                          Canopy A.jpg

                          See my portfolio at https://delphiscousin.blogspot.com/

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                          • L Offline
                            liam887
                            last edited by

                            @bryan k said:

                            Coming along.

                            Nice work.

                            Are you working in layers? I usually try to separate the ribs and other details from the skin, just to save a complete mesh for later in order to make alterations if that makes sense? Even if you have a duplicate layer of 'originals' you just keep hidden but can paste in place anytime as an emergency.

                            VISIT MY ONLINE GALLERY
                            http://www.robotsvdinosaurs.com/

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                            • Bryan KB Offline
                              Bryan K
                              last edited by

                              @liam887 said:

                              @bryan k said:

                              Coming along.

                              Nice work.

                              Are you working in layers? I usually try to separate the ribs and other details from the skin, just to save a complete mesh for later in order to make alterations if that makes sense? Even if you have a duplicate layer of 'originals' you just keep hidden but can paste in place anytime as an emergency.

                              Thanks!

                              Yes I am using layers. Groups and layers. I'm also using the Outliner as well as the Layers controls.

                              For mistake issues I'm using a regular revision numbering system. I make changes very slowly as there are some insane amounts of curved surfaces and intersections. When I make a major change I save the new change as a new model. It's saved me a lot trouble more than once already.

                              Otherwise, the model is too big to have hidden anything. I was running into an increasing model in the 50MB range and could not figure out why. Turns out there was lot of hidden work I had been using and forgot to delete.

                              See my portfolio at https://delphiscousin.blogspot.com/

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                              • Bryan KB Offline
                                Bryan K
                                last edited by

                                Update.

                                Keep in mind nothing is finished.


                                gen layout 3d 01102017.jpg

                                See my portfolio at https://delphiscousin.blogspot.com/

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                                • Mike AmosM Offline
                                  Mike Amos
                                  last edited by

                                  Looking good Bryan, very intriguing.

                                  Absentia mortis praesentiam vitae probat, vita autem est argumentum constantiae.

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