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White objects required instead of blue

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  • J Offline
    john2
    last edited by 16 Nov 2016, 04:48

    I want to get clear white colours in my renders for clay models. Unfortunately, vray is giving blue colour which looks bad.

    default.jpg

    I tried the fernando’s method as illustrated in this video
    https://www.youtube.com/watch?v=cPxtadpyM20%26amp;feature=youtu.be

    but I am not getting the GI option in my maps.
    no GI options.jpg

    I also tried to set the white balance in my camera as this
    white bal1.jpg

    But still the result is not very good.
    white bal 1.jpg

    Please provide settings for white balance in camera settings.

    I don’t want to go for a post processing option. I want to resolve this issue within sketchup itself to save time and energy. I fiddled with turbidity and ozone but still no success.

    Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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    • B Offline
      Box
      last edited by 16 Nov 2016, 16:55

      I know nothing about Vray, but this looks like you have lit your scene with sun and sky, hence the blue tinge even to the shadows.
      There may be an environment setting that you could look at.

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      • P Offline
        panixia
        last edited by 19 Nov 2016, 15:32

        you may also want to quickly turn down saturation in your gi rollout

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        • J Offline
          john2
          last edited by 20 Nov 2016, 15:22

          @panixia said:

          you may also want to quickly turn down saturation in your gi rollout

          How and where? Please post screenshot.

          Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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          • P Offline
            panixia
            last edited by 21 Nov 2016, 16:56

            @john2 said:

            @panixia said:

            you may also want to quickly turn down saturation in your gi rollout

            How and where? Please post screenshot.

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            • J Offline
              john2
              last edited by 24 Nov 2016, 01:45

              @Panixia, your screenshot didn't get posted here.

              Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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              • K Offline
                koenvdw
                last edited by 24 Nov 2016, 12:25

                can't you use override material and change the override color to white?

                override materials.jpg

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                • J Offline
                  john2
                  last edited by 12 Dec 2016, 03:08

                  That makes everything white. What about the cases where I have reds, greens, blues, whites etc?

                  I am asking this question in context to usual rendering and not clay models.

                  Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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                  • R Offline
                    rspierenburg
                    last edited by 12 Dec 2016, 11:52

                    I have to say, the first image you posted looks pretty close to white to me. But then again I am looking at it from an uncalibrated lcd screen. If you aren't getting the desired result from the render then its probably easiest to fix in post processing using color corrections.

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                    • R Offline
                      rspierenburg
                      last edited by 12 Dec 2016, 11:58

                      @john2 said:

                      @Panixia, your screenshot didn't get posted here.

                      I believe this is what he meant.

                      GI Saturation

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                      • P Offline
                        panixia
                        last edited by 12 Dec 2016, 15:04

                        @rspierenburg said:

                        I believe this is what he meant.

                        yes of course, that's the "1 click" solution for his problem.
                        as far i can tell, the problem is quite simple:

                        @john2 said:

                        I want to get clear white colours in my renders for clay models. Unfortunately, vray is giving blue colour

                        plus i assume he said that:

                        @john2 said:

                        I don’t want to go for a post processing option. I want to resolve this issue within sketchup itself to save time and energy.

                        and.. as box properly said, that bluish tint in the global illumination is 100% coming from the vray sky system, so the quick and dirty way (sticking with vray sun and no post work) to get monocrome clay models, is to kill whatsoever tint from saturation value in the gi.

                        sorry, but i really didn't believe a screenshot was needed..
                        that's the one and only satuaration control in the gi rollout and it looks quite self-explanatory 😐

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                        • J Offline
                          john2
                          last edited by 13 Dec 2016, 14:37

                          @rspierenburg said:

                          @john2 said:

                          @Panixia, your screenshot didn't get posted here.

                          I believe this is what he meant.

                          [attachment=0:2lpq4snm]<!-- ia0 -->Capture.JPG<!-- ia0 -->[/attachment:2lpq4snm]

                          Thank You so much for posting this screenshot. All this while I was fiddling with the GI setting in the environment tab.Thanks for bearing with me. I now entered "zero" as the values in saturation and I'm getting white finally at last. 👍 👍 👍 👍 👍 👍

                          I'm a novice and a dummy when it comes to v-ray. It's been four years and I still haven't been able to get grips on this rendering plugin. But now life seems good with v-ray.

                          Sketchup Make 2017 (64-bit), Vray 4.0 , Windows 10 – 64 bit, corei7-8750H, 16GB RAM, Nvidia GeForce GTX 1050Ti 4GB

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