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[Plugin] OBJexporter v3.0 20130131

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  • T Offline
    TIG Moderator
    last edited by 29 Oct 2014, 17:06

    @jorgemanes said:

    Hi, I'm trying to install OBJexporter_v3.0.rbz in the plugins folder of sketch up, mac. After pasting it there, I cannot see the option when I go to File>
    All the files in the plugin are .plugin, probably I'm doing something wrong, any help? thank you
    You need to read up on how to install plugins from RBZs...
    You do NOT put the RBZ file into the Plugins folder.
    Your comment that all files in the plugins folder are .plugins is another mystery !
    The proper SketchUp Plugins folder contains none of these file-types - most files in it will be .rb !
    I suspect a double-whammy! The wrong folder AND an incorrect idea on what to do with an RBZ file...

    So, let's fix this mess... 😕

    Move the RBZ file back to somewhere sensible - your Desktop seems like a good idea...
    Open SketchUp 2014.
    Open its Preferences.
    Open Extensions.
    Click the 'Install...' button...
    Navigate to the appropriate folder [e.g. Desktop], and choose the RBZ.
    Answer OK to prompts...
    The Plugins file[s] should now be extracted from the RBZ and installed in the correct Plugins folder, and loaded so as to be available to use.
    Note that Plugin tools can appear in any locations in the SketchUp top-bar menus, but in this case it IS found under the 'File' menu [but often they can be located in 'Plugins' menu, read the guidance for each tool's installation/usage]...

    TIG

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    • E Offline
      E0068675
      last edited by 17 Nov 2014, 14:53

      I cannot thank you enough for making this exporter!!
      You have literally saved me hundreds of $$$$

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      • T Offline
        TIG Moderator
        last edited by 17 Nov 2014, 23:09

        @e0068675 said:

        I cannot thank you enough for making this exporter!!
        You have literally saved me hundreds of $$$$
        == Donation 😲

        TIG

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        • K Offline
          Kaylle
          last edited by 31 Mar 2015, 09:38

          I get this error:

          http://i.imgur.com/AvOgQob.png

          I did this:
          Windows > Preferences > Extensions > Install Extension...
          I selected OBJexporter_v3.0.rbz then restarted Sketchup 8.0.11752 (free version) and I got that error.

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          • T Offline
            TIG Moderator
            last edited by 3 Apr 2015, 18:32

            There is an important system file, named sketchup.rb which is shipped with SketchUp.
            It is in the ../Tools/ subfolder inside the main 'SketchUp' folder.

            If you have somehow deleted it nothing will load if it requires it.

            In v8 you should have at least these files in ../Tools/
            sketchup.rb extensions.rb langhandler.rb
            There might be other files too...

            These files should NEVER be found in the ../Plugins/ folder !

            The set up with newer SketchUp versions is slightly different, but the same principles apply...

            TIG

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            • K Offline
              Kaylle
              last edited by 4 Apr 2015, 04:18

              Thanks, a few folders got jumbled and files were accidentally duplicated (or got corrupted) that's why it didn't work.

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              • S Offline
                StarLand
                last edited by 9 May 2015, 14:46

                I have download so I'll export my models as test.
                I hope the results are good. 😄

                edit:

                It's works fine.

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                • M Offline
                  meff1091
                  last edited by 20 Mar 2016, 10:29

                  i am using your objexporter to export my models to pepakura to make paper model of them. i am having this issue:
                  if my model has different coloured faces like this:
                  dd.jpg
                  , exported obj file look like this in pepakura:
                  Adsız.jpg

                  and i am sure all edges connected. if i export kmz4 with skp6, i have no problems with pepakura. but you know sketchup 2016 is newer and faster than old one. i want to use the 2016 but this objexporting issue botters me. any ideas on this?

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                  • T Offline
                    TIG Moderator
                    last edited by 25 Mar 2016, 18:08

                    OBJ exporters typically triangulate the 'mesh'.
                    It's hard to see exactly what the problem is in 'Pepakura' ??

                    TIG

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                    • M Offline
                      myreiko
                      last edited by 19 Aug 2016, 07:40

                      ty

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                      • S Offline
                        Saturo
                        last edited by 16 Jul 2017, 20:14

                        I have the problem that the OBJexporter sometime produces shading error like this:


                        http://picup.oliverlamm.de/files/IMG_bf869069836ff46db79c3034ccec65c5_36mzFlCf85_Ok_small.jpg

                        Any suggestions how i can prevent this?

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                        • T Offline
                          TIG Moderator
                          last edited by 17 Jul 2017, 10:13

                          A little more info about what we are looking at, perhaps a SKP exhibiting the problem, or an OBJ/MTL/Textures ZIP ?

                          Otherwise it'll involve wild guesses...

                          TIG

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                          • S Offline
                            Saturo
                            last edited by 17 Jul 2017, 21:03

                            The issue can be easily reproduced.

                            Build a face. Place two other faces on it an put another material onto these two faces.


                            http://picup.oliverlamm.de/files/IMG_2b4a64df798c484b7f040deabc7e0c36_36mzFlCf85_Ok_small.jpg

                            Save and export as .obj-file.

                            Import in Blender.
                            After remove doubles and limited dissolve you can see normals not standing in 90° on the face, which are causing these shading errors, i guess.

                            [
                            

                            http://picup.oliverlamm.de/files/IMG_9415199a237946b96b06371ef659aea7_36mzFlCf85_Ok_small.jpg
                            ](http://picup.oliverlamm.de/files/IMG_9415199a237946b96b06371ef659aea7_36mzFlCf85_Ok.jpg)

                            If needed, i can upload the used files.

                            best regards
                            Christian

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                            • T Offline
                              TIG Moderator
                              last edited by 17 Jul 2017, 21:24

                              Some examples files would be a very good idea - use ZIP for those non-compliant file-types...

                              TIG

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                              • S Offline
                                Saturo
                                last edited by 18 Jul 2017, 04:48

                                Here are the test-files.


                                Test-0.zip

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                                • T Offline
                                  TIG Moderator
                                  last edited by 18 Jul 2017, 11:26

                                  The geometry is triangulated in the processing.
                                  With this exporter and the Pro exporter as well.
                                  Giving the face distortion you see.
                                  It's not an option to NOT triangulate [unlike Pro exporter]
                                  With no triangulation the distortion is not seen.

                                  TIG

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                                  • S Offline
                                    Saturo
                                    last edited by 18 Jul 2017, 12:27

                                    This means no chance to solve to problem?
                                    Using the .dae export the geometry is also triangulated but there is no face distorsion.

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                                    • T Offline
                                      TIG Moderator
                                      last edited by 18 Jul 2017, 12:41

                                      This is an old plugin which is unlikely to be developed further.
                                      Since the Pro exporter exhibits the same distortion issue with triangulated faces I expect it would not be easily solved.
                                      Using the Pro exporter without triangulation sidesteps the issue but of course you may need triangulated faces for other purposes.
                                      Why can't you use the native DAE Collada exporter ?
                                      If that avoids the issue and you need an OBJ for some other reason does it export from Blender without distortion ?

                                      TIG

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                                      • S Offline
                                        Saturo
                                        last edited by 18 Jul 2017, 12:50

                                        The Collade exporter works fine if the model has no texture.
                                        I'm looking for a way to export objexts with texture and import it to blender.

                                        When i use the .dae fomat the texture behaviour is very strang for example: textures dissapear when i join objects.

                                        I was very happy when i found die OBJexporter because it exports the modell and texture very well. Unfortunally these distorsions make it unuseable.

                                        Maybe i have to test the .stl exporter too.

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                                        • S Offline
                                          Saturo
                                          last edited by 18 Jul 2017, 16:36

                                          I build a model in sketchup. Then i export it as .dae file, import it in blender and use remove doubles and limited dissolve. After that i texturize the model.
                                          In this step, I often find minor errors on the model which i can't repair in blender.
                                          This means back to sketchup, fix the problem, export as .dae an so on.

                                          Therefore i had the idea to apply the texture directly in sketchup where i directly can fix these minor errors and afterwards export it to blender. But in this case i had the problem that the texture in blender dissappears when i join objects to do remove doubles and limited resolve just once. Without that step ich have to do remove doubles and limited resolve more than a hundred times

                                          This is why i'm looking for other ways to export the textured modell to blender.

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