I build a model in sketchup. Then i export it as .dae file, import it in blender and use remove doubles and limited dissolve. After that i texturize the model.
In this step, I often find minor errors on the model which i can't repair in blender.
This means back to sketchup, fix the problem, export as .dae an so on.
Therefore i had the idea to apply the texture directly in sketchup where i directly can fix these minor errors and afterwards export it to blender. But in this case i had the problem that the texture in blender dissappears when i join objects to do remove doubles and limited resolve just once. Without that step ich have to do remove doubles and limited resolve more than a hundred times
This is why i'm looking for other ways to export the textured modell to blender.