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    How can I draw a circle on a slope

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    • wimveW Offline
      wimve
      last edited by

      @pilou said:

      Select something
      Take the tool Rotation
      Snap it on the origine (move it and as soon as the snap is done)
      Move your mouse in any direction wanted! ๐Ÿ˜„

      In more general put the protractor on an existing face and block the oriention by Shift! ๐Ÿค“
      (see the bottom help line text )

      Draw a little cube can be helping for have 6 faces oriented! ๐Ÿ˜‰

      Ok, this is the way I do it now (the cube). Or sometimes use the shift from a already defined surface.
      But the example shown uses only the axes (I guess) since there isn't a surface already.

      Best regards,
      Wim
      Holland
      http://www.petromax.nl/DeBeer.html

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      • pilouP Offline
        pilou
        last edited by

        Else with any surface if you want a special start inclinaison! ๐Ÿ˜„
        Here with the "/"

        GIF_inclined.gif

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • J Offline
          jim130
          last edited by

          Sorry I should have been more specific.
          Using Ruby in Sketchup: how to draw a circle and through the use of a loop to make copies of it rotated around the Y axis incremented by an angle each reiteration.

          Thanks for all the responses.
          Jim

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          • TIGT Offline
            TIG Moderator
            last edited by

            @jim130 said:

            Sorry I should have been more specific.
            Using Ruby in Sketchup: how to draw a circle and through the use of a loop to make copies of it rotated around the Y axis incremented by an angle each reiteration.

            Thanks for all the responses.
            Jim
            Posting questions like this in the correct forum would be a better start [perhaps in Developers ?]...

            Anyway...
            Drawing a circle is explained here:
            http://www.sketchup.com/intl/en/developer/docs/ourdoc/entities#add_circle
            Set the axis for the normal for the initial circle - if you are adding it onto a face then it's probably best got from the face.normal ?
            If you first add a main container_group into the active_entities context - to hold the various circles you are going to create - then you add a circle_group [or component] into that container_group.entities, then you add the circle into that circle_group.entities ...
            http://www.sketchup.com/intl/en/developer/docs/ourdoc/entities#add_group
            After making one circle_group you can copy it in code and adjust its transformation: read up here on rotation transformation - you need to determine an axis for this - possible from the cross of the initial 'normal' and the Z_AXIS - trapping for the normal==Z_AXIS
            http://www.sketchup.com/intl/en/developer/docs/ourdoc/transformation#rotation
            Tip - use angle.degrees to avoid headaches with PI etc !
            Set up a loop, copying the circle_group the number required and also using a counter to increment the angle.
            Because the circle groups are separate within the container you might want to explode them when you are done...
            That depends on what you are expecting...

            TIG

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            • pilouP Offline
              pilou
              last edited by

              @unknownuser said:

              Sorry I should have been more specific.

              Indeed! That is not my part to code in SU! ๐Ÿ˜„

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • J Offline
                jim130
                last edited by

                This is my attempt at making and rotating the circle.
                This is inside a loop so that angle_a changes each time through.
                Without the two lines of code to make the transformation rotation, the grouped circle is created.
                But when I add the transformation.rotation I get the error message "wrong number of arguments (5 for 3)"
                The coke:

                centerpoint = Geom::Point3d.new

                vector = Geom::Vector3d.new 1,0,0

                vector2 = vector.normalize!

                model = Sketchup.active_model

                entities = model.active_entities

                circle = mod.active_entities

                group=circle.add_group # Add the group to the entities in the model

                edges = entities.add_circle centerpoint, vector2, 1,100 # at this point a circle is made

                but when I add the next two line I get the error message.

                pt1 = 0,0,0

                transformation = Geom::Transformation.rotation pt1, 0,1,0, angle_a.radians

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                • S Offline
                  slbaumgartner
                  last edited by

                  Geom::Transformation.rotation takes three arguments: a Point3d, a Vector3d, and an angle. You need to either create an explicit Vector3d akin to what you did for vector or else pass the three components as an Array [0,1,0].

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    The example code you gave has typos and incorrectly formed arguments etc.
                    Here's what you wrote:

                    centerpoint = Geom;;Point3d.new
                    vector = Geom;;Vector3d.new 1,0,0
                    vector2 = vector.normalize!
                    model = Sketchup.active_model
                    entities = model.active_entities
                    circle = mod.active_entities
                    group=circle.add_group # Add the group to the entities in the model
                    edges = entities.add_circle centerpoint, vector2, 1,100 # at this point a circle is made
                    # but when I add the next two line I get the error message.
                    pt1 = 0,0,0
                    transformation = Geom;;Transformation.rotation pt1, 0,1,0, angle_a.radians
                    

                    Here's what it should say:

                    model = Sketchup.active_model
                    ents = model.active_entities
                    contr = ents.add_group()
                    # to hold the circle groups
                    cents = contr.entities
                    group = ents.add_group()
                    gps = [group]
                    # Add the group to the container
                    gents = group.entities
                    gents.add_circle(ORIGIN, X_AXIS, 10.0, 96)
                    # circle at origin centered on the x axis 10" radius and 96 segments
                    # make reference to that group's definition
                    defn = gents.parent
                    # set step angle - here 30ยฐ
                    angle = 30.0
                    # set up counter - here 5 times for 180ยฐ == all needed circles [we already have 1 on x axis] !
                    ang = 0.0 # start at zero
                    5.times{
                      ang += angle
                      tp = Geom;;Transformation.new(ORIGIN)
                      tr = Geom;;Transformation.rotation(ORIGIN, Y_AXIS, ang.degrees)
                      inst = cents.add_instance(defn, tp*tr)
                      inst.make_unique
                      gps << inst
                    }
                    # you now have 4 circles, each inside a group, all inside a container-group
                    # if desired explode them - remove initial #
                    # gps.each{|gp| gp.explode }
                    # if desired explode container - remove initial #
                    # contr.explode
                    
                    

                    TIG

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                    • J Offline
                      jim130
                      last edited by

                      TIG
                      Thank you very much.
                      I applied the code and it worked perfectly. I did make a modification to it as I was really looking for arcs in those circles.
                      But with few modifications I was able to achieve my goal. I had given up on the arcs and thought circles would be easier but still had to ask for help.
                      Thanks again.
                      One question about your solution, for me it is very hard to follow all the different group statements and there logical order. Without the logical understanding it is very hard to move forward in writing code.
                      I am probably not alone, and I was wandering if you could give a more thorough treatment of the grouping statements.
                      Iโ€™ve always been befuddled by the progression of these statements.
                      Thank you
                      Jim

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        Put simply [no code]
                        Add a new 'container' group into the active_entities context [name==contr].
                        Then make some more groups inside that 'containers' entities context - each time these are made incrementing the angle... so into each of those we add the desired circle. oriented at that angle.
                        Now you have a new container-group which contains several sub-groups - each containing an oriented circle...

                        Do it manually to get a feel for what's involved.
                        Ding this kind of thing in code is just like doing it manually - but faster...

                        TIG

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                        • J Offline
                          jim130
                          last edited by

                          Thanks TIG
                          Iโ€™ve have been beating my head against the code and am starting to get it.
                          I do have one more question about the angle circle code though
                          what does the "tptr" do in this statement? It looks like it is multiplying the two points together "inst = cents.add_instance(defn, tptr)"

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                          • sdmitchS Offline
                            sdmitch
                            last edited by

                            Actually it is multiplying two transformations and using that product to place the circle.

                            Nothing is worthless, it can always be used as a bad example.

                            http://sdmitch.blogspot.com/

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