Skin for terrain
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I have terrain modeled for golf hole and I would need to take this model into game engine. I would need to select the outer edges of the current terrain model and drop/project these lines to 500mx500m terrain plane, a kind creating a skin between terrain model and terrain plane to create a square terrain model.
Do you have any suggestion for tools/plugins that I could use to make it quick to do? I have to do it 18 times.
I was planning to do it by selecting outer edges of the terrain and using Drape tool but this requires flat geometry to be projected. I also tested Curviloft plugin but I didn't get it working. Do you know any other plugins or technique to create this kind of skin?
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Use Vertex Tools on the selected boundary and extrude it on Z.
Or SDMitch Terrain Skirt tool.
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@rich o brien said:
Use Vertex Tools on the selected boundary and extrude it on Z.
Or SDMitch Terrain Skirt tool.
Thanks! I have so far tested Skirt tool and that works well in my case at least.
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I had a similar project a year or 2 ago. That time I was dealing with LIDAR scans and 40k images.
Needed to downsample the mesh and images to get it to open in SU.
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