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    What is the best background colour for working on computer

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    • JQLJ Offline
      JQL
      last edited by

      I keep changing mine, and now I'm working with grey too, but I think you should change as it keeps you fresh and not repetitive. I have also done some cool stuff with white backgrounds and changing face colors.

      The main thing for me is that a white/grey face never gets mixed up with a white/grey background.

      However, I believe what you want is something that hurts less the eys and I think if that's the case you should avoid blue and go to yellowish soft whites.

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      • pbacotP Offline
        pbacot
        last edited by

        I like the soft green. I also think a slight desaturated default color works best shading and seeing surfaces against other geometry.

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • Mike LuceyM Offline
          Mike Lucey
          last edited by

          Here is a good article by Wired,Keep Your Computer From Destroying Your Eyesight
          http://www.wired.com/2013/09/flux-eyestrain/

          They reccomend f.lux https://justgetflux.com I've tried it and it makes working through the day to nite transition period less stressful.


          fluxometer.png

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            Try RGB 240, 240, 240

            I've used it for years with Flux

            Download the free D'oh Book for SketchUp πŸ“–

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            • utilerU Offline
              utiler
              last edited by

              I've had mine set to 204/204/204 [80% black / white] for some time but I actually like 240/240/240 better. Thanks Rich!!

              While on base colours, does anyone stick with the standard default front / back colours?

              purpose/expression/purpose/....

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              • bazB Offline
                baz
                last edited by

                @utiler said:

                I've had mine set to 204/204/204 [80% black / white] for some time but I actually like 240/240/240 better. Thanks Rich!!

                While on base colours, does anyone stick with the standard default front / back colours?

                The 240 is great, never occurred to me to change before, despite eyestrain.
                And yes, never saw the need to change the default front/back, except when I need a good 2d graphic export, then I use black for the back.

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                • JQLJ Offline
                  JQL
                  last edited by

                  I'm always changing, but for work, my back color is usually saturated.

                  However, recently I've made my backface color transparent and saturated with a small hack πŸ˜„

                  Now, when I'm inside walls I can see the rest of the project interior, but as the transparency has some color, I understand where I am in the model:


                  Capturar.JPG

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    @jql

                    How to set the backface with transparent value?

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • JQLJ Offline
                      JQL
                      last edited by

                      Aha! That's the hack!

                      It only works if you are used to painting faces directly and you know how to control backfaces/front faces (wich I'm sure matches youreself Rich...):

                      • You wrap your geometry in a component/group and paint it with a transparent material;
                      • This results in the component being fully transparent (backface and front face);
                      • You paint faces directly and the face you'll paint will become opaque, while the other will keep transparency.

                      Now, if you know what you're doing you won't have reverse faces on your renders, if you don't know what you're doing, you'll probably mess your whole model, if you really don't render much, probably you'll never see the problem.

                      Two tools by Fredo will help you with this:

                      • Reverse Orient Faces - When activated this allows you to quickly flip your reversed faces and it uses front face style to show you the backcolor/frontcolor of faces for easy fixing;
                      • Thrupaint will allow you to paint on faces directly, so you never paint the full component, it will allow you to, paint only the front face too and override default paint bucket tool.

                      It's probably an advanced technic wich is only useful for specific scenarios.

                      I asked trimble for a way to set front face/back face transparency, but I bet it's way down on the priority list.

                      NOTE: One more thing, this is the way, Unity, UE4, Substance and Sketchfab works, and it allows for great things like this one:

                      https://skfb.ly/O8vW

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        OK, i thought you had figured out an easier method.

                        Download the free D'oh Book for SketchUp πŸ“–

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