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    What do you make with Vertex Tools?

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    • thomthomT Offline
      thomthom
      last edited by

      @dave r said:

      ThomThom, when I read the title, I immediately though of this πŸ˜„

      πŸ˜†

      Ah! I might have to watch that classic again. I love the puns in that film!

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT Offline
        thomthom
        last edited by

        @tuna1957 said:

        Thomas, If I did it right this should take you to the topic where the bonefish model is.

        http://sketchucation.com/forums/viewtopic.php?f=81%26amp;t=64567

        Never thought to take screen shots while working.

        VertexToolsFish.gif
        Would you mind if I used that model to assemble some GIFs to demonstrate some of the tools in VT?

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • JQLJ Offline
          JQL
          last edited by

          You should integrate vertex tools into Fredo's animator!

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          • tuna1957T Offline
            tuna1957
            last edited by

            Thomas, Be my guest. Hadn't occured to me to do that sort of thing with the model. I'll have to play with it some evening. chuck.

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            • Bob JamesB Offline
              Bob James
              last edited by

              Aha! A peek at V2!

              v2.PNG

              i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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              • thomthomT Offline
                thomthom
                last edited by

                Ah... yea... I keep forgetting VT2 isn't released.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • tuna1957T Offline
                  tuna1957
                  last edited by

                  Took a couple of screen shots while making a tarpon today.

                  First shot is the tarpon body right from curviloft.

                  Second shot is after clean up with vertex tools. Doesn't take that long actually, mesh a lot more regular. Ready for fins and then texture.

                  Don't know if subD might do this kind of stuff. Bought it but haven't had time to experiment with it yet.


                  tarpon ss1.jpg


                  tarpon ss2.jpg

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @tuna1957 said:

                    Don't know if subD might do this kind of stuff. Bought it but haven't had time to experiment with it yet.

                    This would be interesting to post in the SUbD sub-forum. I'm sure we'd quickly see some example fishes. πŸ˜„

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • BoxB Offline
                      Box
                      last edited by

                      I use Vertex tools too much to remember to record anything, but was just doodling a random drone body and thought to grab this. Don't know if it's any use for what you want.

                      http://i155.photobucket.com/albums/s296/storeben/SU/Drone.gif

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                      • JQLJ Offline
                        JQL
                        last edited by

                        Is vertex tools accurate?

                        I mean. Does it take measurement box inputs to set something to a precise dimension? Does it infer to points already existing in the model?

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                        • BoxB Offline
                          Box
                          last edited by

                          Yes it is accurate.
                          Yes it takes input, no it doesn't inference, which is actually a good thing mostly.
                          Thomthom might tell me different and I just haven't found inferencing.

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @box said:

                            I use Vertex tools too much to remember to record anything, but was just doodling a random drone body and thought to grab this. Don't know if it's any use for what you want.

                            That's great! That's just the stuff I was hoping to see - it demonstrate real world usage of the extension.
                            πŸ‘ πŸ‘

                            @jql said:

                            I mean. Does it take measurement box inputs to set something to a precise dimension? Does it infer to points already existing in the model?

                            Yes, it takes VCB input. The Move, and Rotate tool make use of inferencing.
                            The Gizmo does not use inferencing - as you are grabbing hold of the gizmo (its handles etc) and it doesn't make sense to snap to the cursor then.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • JQLJ Offline
                              JQL
                              last edited by

                              @thomthom said:

                              The Move, and Rotate tool make use of inferencing.
                              The Gizmo does not use inferencing - as you are grabbing hold of the gizmo (its handles etc) and it doesn't make sense to snap to the cursor then.

                              I think that's a shame...

                              Inferencing is the thing that makes sketchup such an easy arch modeller. For instance inferencing with scale tool works very nicelly and I was just wondering if I could replace the work I do with it with Vertex tools, for a bit more "constrained" freedom.

                              Without it, I can only picture myself modelling stuff unrelated to architecture or with no accurate dimensions, and I'm not much into that.

                              I'd love it if you'd think about that, there are a lot of architects around here after all...

                              Scale inferencing.gif

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                              • pbacotP Offline
                                pbacot
                                last edited by

                                TT--
                                As I said I use VT for many utilitarian sort of things like adjusting terrain models. But I did do this vase this week for fun. It was fun to twist it and then expand the middle using soft select.


                                blue vase prog.jpg

                                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @jql said:

                                  @thomthom said:

                                  The Move, and Rotate tool make use of inferencing.
                                  The Gizmo does not use inferencing - as you are grabbing hold of the gizmo (its handles etc) and it doesn't make sense to snap to the cursor then.

                                  I think that's a shame...

                                  Inferencing is the thing that makes sketchup such an easy arch modeller. For instance inferencing with scale tool works very nicelly and I was just wondering if I could replace the work I do with it with Vertex tools, for a bit more "constrained" freedom.

                                  Without it, I can only picture myself modelling stuff unrelated to architecture or with no accurate dimensions, and I'm not much into that.

                                  I'd love it if you'd think about that, there are a lot of architects around here after all...

                                  I'm confused - VT do have inference with it Move and Rotate tools.

                                  It's just the gizmo that doesn't have it, because the way you interact with it doesn't translate into picking a point in the model and moving it somewhere else. With the gizmo you click it's handles - to which I see no obvious way to allow things to snap.

                                  If you got suggestions to inference other than what is already there then I'd love to hear it. But I didn't understand your last post.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Did you refer to Scale only?

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @pbacot said:

                                      TT--
                                      As I said I use VT for many utilitarian sort of things like adjusting terrain models. But I did do this vase this week for fun. It was fun to twist it and then expand the middle using soft select.

                                      That's lovely! Can we see the SU mesh as well? (Bonus points if you can stage the screenshot with some selected vertices that indicate how you used the tool. πŸ˜„ )

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • JQLJ Offline
                                        JQL
                                        last edited by

                                        @thomthom said:

                                        It's just the gizmo that doesn't have it, because the way you interact with it doesn't translate into picking a point in the model and moving it somewhere else. With the gizmo you click it's handles - to which I see no obvious way to allow things to snap.

                                        I remember when testing VT that this was the fact that moved me away from it.

                                        In fact you could make the Gizmo infer if you'd push the Gizmo axis (View, World, Local, Custom) a bit further. The only requirement would be a way to have your chosen axis AND an origin point.

                                        That would be the origin point affecting the inference. A bit like Layout does.

                                        Define Gizmo axis, Define Gizmo origin, Use gizmo from origin to infered point.

                                        Move would move the gizmo origin from where it was to somewhere else in the model.

                                        Rotate would use the gizmo origin as centerpoint (as it already does but the origin seems to be randomly picked)

                                        The hardest tool to handle would be scale with the gizmo as it seems totally based on perception and scale factor right now.

                                        I might be getting it wrong, but it seems to me scale is always centered on the vertexes average point and not related to the gizmo position (please correct me if I'm wrong). If I'm correct, then the Gizmo origin point could be placed in a vertex and that vertex would be the point being infered. All other points in the soft selection would be affected accordingly, some would scale more, if more red, some would scale less if more blue.

                                        Does this make sense?

                                        It would make me relate to it better but this would probably be true to only a fringe of your user base.

                                        Anyway thanks for your attention.

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                                        • pbacotP Offline
                                          pbacot
                                          last edited by

                                          I use the move tool a lot in my work, but it isn't a lot different than the SU move tool for moving vertices. However it seems to me that inference was needed in the gizmo, but I can't quite figure out why at the moment. I would have to be in the process where I tried using it to say. I often want to move things vertically and keep the movement constrained--maybe that was it--wanting to use the gizmo to bring some points down to meet another exactly.

                                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                          • JQLJ Offline
                                            JQL
                                            last edited by

                                            That relates to: it would be cool to make vertexes flat at the gizmo origin and place it somewhere in the model.

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