What do you make with Vertex Tools?
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@tuna1957 said:
Thomas, I posted a bonefish model in the gallery section if you want to check it out. I lean on your vertex tool a lot when doing fish and animal models. I generate my mesh with curviloft and then clean things up with vertex tools. It is a great help in getting a good result. Thanks for a great plug in. chuck.
I would love to see! Do you have a link?
Any screenshots that show Vertex Tools "in-action"?
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@hornoxx said:
@thomthom said:
... I was hoping to add some examples to showcase on the website...
@tuna1957 said:
... I posted a bonefish model in the gallery section...
shame on me I donΒ΄t know where to find the "showcases on the website" or the "gallery section".
I would also be interested to know what possibilities vertex tools offers next to SubD so please help me with any links
This is what I'm working on. I'm migrating the old site to the same site SUbD is on - and in the process looking to add a gallery section which is currently completely missing.
And I realized I don't have many user-images - as I do with SUbD. SUbD produce more direct result, while Vertex Tools isn't as easy to directly show the results of.
One thing that I can suggest right now is looking at Adam Muir's videos: https://www.facebook.com/winningwithsketchup/?fref=ts
And also Box': https://www.facebook.com/BoxGifs/?fref=ts
Both got videos that show Vertex Tools in action along with SUbD.
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Thomas, If I did it right this should take you to the topic where the bonefish model is.
http://sketchucation.com/forums/viewtopic.php?f=81%26amp;t=64567
Never thought to take screen shots while working.
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ThomThom, when I read the title, I immediately though of this
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In the past I had to construct a 3-mile by 3-mile mountainous section of the central California coast by "stitching" together sections of 3D Google Earth. I had to use small sections in order to preserve the resolution. Since it was impossible to get exactly the same height above each section, the edges of the sections did not match. I made extensive use of Vertex Tools to "stitch" the sections together.
In addition, when I started modifying the terrain to add the various facilities and roads, I again used Vertex Tools to add and match unique new sections of terrain.
The project took many weeks to finish, but would have been impossible without Vertex Tools.This is the whole scene made from about 20 separate sections stitched together with Vertex Tools
An example of what was done with Vertex Tools
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What did you use? Merge vertices? I too use VT in terrain modeling but nothing close to this. It the most organic modeling I do, and a little boring. But it really helps manipulating and cleaning up terrain for around house models. I use VT for more utilitarian tasks, extruding and making planar on building models. Someday I'll tackle some more fun organic stuff. I have couple ideas.
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@pbacot said:
What did you use? Merge vertices?
Yes
There used to be a special selection cursor to quickly select specific points, but I can no longer remember how to activate it. I used that quite often also. -
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@tuna1957 said:
Thomas, If I did it right this should take you to the topic where the bonefish model is.
http://sketchucation.com/forums/viewtopic.php?f=81%26amp;t=64567
Never thought to take screen shots while working.
Would you mind if I used that model to assemble some GIFs to demonstrate some of the tools in VT? -
You should integrate vertex tools into Fredo's animator!
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Thomas, Be my guest. Hadn't occured to me to do that sort of thing with the model. I'll have to play with it some evening. chuck.
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Aha! A peek at V2!
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Ah... yea... I keep forgetting VT2 isn't released.
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Took a couple of screen shots while making a tarpon today.
First shot is the tarpon body right from curviloft.
Second shot is after clean up with vertex tools. Doesn't take that long actually, mesh a lot more regular. Ready for fins and then texture.
Don't know if subD might do this kind of stuff. Bought it but haven't had time to experiment with it yet.
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@tuna1957 said:
Don't know if subD might do this kind of stuff. Bought it but haven't had time to experiment with it yet.
This would be interesting to post in the SUbD sub-forum. I'm sure we'd quickly see some example fishes.
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I use Vertex tools too much to remember to record anything, but was just doodling a random drone body and thought to grab this. Don't know if it's any use for what you want.
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Is vertex tools accurate?
I mean. Does it take measurement box inputs to set something to a precise dimension? Does it infer to points already existing in the model?
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Yes it is accurate.
Yes it takes input, no it doesn't inference, which is actually a good thing mostly.
Thomthom might tell me different and I just haven't found inferencing. -
@box said:
I use Vertex tools too much to remember to record anything, but was just doodling a random drone body and thought to grab this. Don't know if it's any use for what you want.
That's great! That's just the stuff I was hoping to see - it demonstrate real world usage of the extension.
@jql said:
I mean. Does it take measurement box inputs to set something to a precise dimension? Does it infer to points already existing in the model?
Yes, it takes VCB input. The Move, and Rotate tool make use of inferencing.
The Gizmo does not use inferencing - as you are grabbing hold of the gizmo (its handles etc) and it doesn't make sense to snap to the cursor then. -
@thomthom said:
The Move, and Rotate tool make use of inferencing.
The Gizmo does not use inferencing - as you are grabbing hold of the gizmo (its handles etc) and it doesn't make sense to snap to the cursor then.I think that's a shame...
Inferencing is the thing that makes sketchup such an easy arch modeller. For instance inferencing with scale tool works very nicelly and I was just wondering if I could replace the work I do with it with Vertex tools, for a bit more "constrained" freedom.
Without it, I can only picture myself modelling stuff unrelated to architecture or with no accurate dimensions, and I'm not much into that.
I'd love it if you'd think about that, there are a lot of architects around here after all...
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