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    FollowAndRotate Not Closing The Circle Path?

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    sketchup
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    • B Offline
      BallBearing
      last edited by

      I can overcome this and cut the model to halves and make flips & join the "good" halves.
      I have 24S circle * 15 degrees = 360 deg. Perhaps I'm on a wrong way...
      The photo clarifies the question:

      FollowAndRotate

      SketchUp, 3D printing stuff and more:
      http://www.youtube.com/user/CinemaTablet

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      • Dave RD Offline
        Dave R
        last edited by

        Why are you using Follow and Rotate to make that shape? Native Follow Me would make it correctly.
        Screenshot - 3_29_2016 , 4_55_42 AM.png

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • B Offline
          BallBearing
          last edited by

          Here is the reason. It has to rotate:

          TorusTwisted.jpg

          SketchUp, 3D printing stuff and more:
          http://www.youtube.com/user/CinemaTablet

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          • Dave RD Offline
            Dave R
            last edited by

            I see.

            Check to see what the angle is on that last section in your first screen shot. It doesn't look like 15°

            I can see a better way but I need to think about the numbers.

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

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            • B Offline
              BallBearing
              last edited by

              The last section extrudes turning less. Overlapping etc. Well the plug-in is still very useful when I can cut and join the halves = solid object. This was (the last twisted torus) extruded from an involute gear. 12 tooth. A quite heavy task.

              SketchUp, 3D printing stuff and more:
              http://www.youtube.com/user/CinemaTablet

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