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    • ntxdaveN Offline
      ntxdave
      last edited by

      Again, thanks for the reply @hsrhdrehre5654654. ThomThom had suggested starting with Artisan once before also if you are new to quad modeling. I think I will start from there and then branch out.

      I think I will hold off on the rendering for a while but will pursue it a little later.

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      • pilouP Offline
        pilou
        last edited by

        If you want a free one render: Twillight Hobby more easy than Kerkythea! πŸ˜‰

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • BoxB Offline
          Box
          last edited by

          I'm not sure how I missed this thread. Please disregard the ill informed post 3 above. Some people feel the need to blame a a tool rather than their lack of understanding for how to use it.
          Getting to know quad modelling will stand you in good stead with many programs, not the least of which being SU.
          A short time exploring the delights of Quad Face Tools and Vertex Tools will transform your modelling. Both of these will help you with normal modelling and then come into their own when working with Artisan or SubD.
          Taking the time to learn how these tools work will reduce your overall work time many times over and open your eyes to what is easily achievable.

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          • ntxdaveN Offline
            ntxdave
            last edited by

            Sounds like sage advice Box. I appreciate it very much. I have tried to do some reading in the whole area of quad face modeling and think I am ready to dive in. I want to broaden my experience and learn to dive into more complex things. I need/want to move beyond my car wash parts.

            I do not consider myself an artist but I enjoy this stuff and see the 3D environment is going to grow rapidly. I want to be able to participate. I will look at QFT and Vertex Tools again.

            Now I am totally embarrassed. I downloaded QFT and have no clue how to get started using the tool. I thought I would start simple and just draw a cube and then look at how to manipulate it with the tool. How do I create the quad faces so I can "play" with the tool to understand it?

            Are there any good tutorials that you would recommend for going down this road?

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            • Rich O BrienR Online
              Rich O Brien Moderator
              last edited by

              @hsrhdrehre5654654 said:

              I dont think subd is a good option for him, since it crashes and fails a lot and i dont think its a good idea to use it if its the first time doing organic modelling.

              It fails on sloppy meshes. Poor workmanship equals poor results.

              Sent from my iPhone using Tapatalk

              Download the free D'oh Book for SketchUp πŸ“–

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              • Bob JamesB Offline
                Bob James
                last edited by

                OFF TOPIC

                @pilou said:

                ....try this more easy free one Fusion 360*

                This is one awesome modeling program!! Fairly easy to learn and some VERY powerful tools.

                i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                • andybotA Offline
                  andybot
                  last edited by

                  @ntxdave said:

                  I have also been looking at Blender but it has a much steeper learning curve. I have watched some tutorials and have had mixed results some times. I watch and understand what I am being shown/taught and can do the stuff sometimes. I have had stuff work in one model but could not repeat in another model.

                  Since you mention Blender, learning SubD is a great place to start and get your head around the modeling conventions. That said, learning Blender is a long process. Start small πŸ˜„

                  Andy

                  http://charlottesvillearchitecturalrendering.com/

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                  • ntxdaveN Offline
                    ntxdave
                    last edited by

                    @andybot said:

                    Since you mention Blender, learning SubD is a great place to start and get your head around the modeling conventions. That said, learning Blender is a long process. Start small πŸ˜„

                    Andy

                    Yes, I found an excellent set of tutorials called Blender for Noobs. The problem I have had is inconsistency with some tasks. I can get some things to work in one model but not another when I swear I did exactly the same thing in both models.

                    Now back to SU. I think my basic misunderstanding right now is how to create a subdivided face/object. I have looked at the tools and the way they manipulate objects is understandable. Where I have failed so far is creating an object, something as simple as a cube, with a subdivided/mesh face. I would like to find some tutorials that start at ground zero. You know, create an object, create the mesh/quad faces, and then manipulate the quads with the tools like QFT, SubD, Artisan or some other tools. I am feeling kind of silly not knowing how to get started correctly.

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                    • BoxB Offline
                      Box
                      last edited by

                      Here is a very basic random use of QFT, VT and SubD on a cube.


                      Basic.gif

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                      • ntxdaveN Offline
                        ntxdave
                        last edited by

                        @Box - Can you see the bright red glow on my face....that short video is what I needed to get me started. I really appreciate it...............

                        OK - Here is a start......
                        First Try - Long way to go........
                        Wow, the file size it huge. Need to make sure you always have the low poly version available β˜€

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