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    Different auto-generation of the same texture?

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • C Offline
      crafty1980
      last edited by

      Hi there,

      I'm really not sure if this is even possible - but it might actually be really simple!

      Here's the setup:

      1. I've created an object which I've then turned into a component and copied many times to create a matrix of the same component. (To clarify, they are all copies of each other so whatever I do to one, does it to all the others)

      2. I've created a very simple v-ray texture which consists of a "noise" diffuse layer using two colours; red and dark red. (so it creates a sort of simple "dappled" effect of red and dark red).

      3. I've assigned that material to the component (which in turn has then copied across to all the other identical components)

      The problem with this is that the material generates exactly the same on every copy of the component. So it doesn't look very good...

      Short of making EVERY component individual (there's 100s of them) and the assigning it a slightly different material position, is there any way of setting the v-ray material to effectively generate itself in a different position on each component. Thus that the dappled effect doesn't just repeat itself in the same position over and over again? i.e. same component, same material, just randomly generated slightly differently on each component?!

      Does that make sense?! πŸ˜•

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      • TedVitale_CGT Offline
        TedVitale_CG
        last edited by

        In the future, we would like to add the Multi Sub-Texture function in V-Ray for Sketchup. At the moment though, there is no way to do this, outside of manually setting it up. 😞

        http://docs.chaosgroup.com/display/VRAY3MAX/Multi+Sub-Object+Map+%7C+VRayMultiSubTex

        Ted Vitale
        Owner | Creative Director
        http://www.voxl.vision

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        • R Offline
          rspierenburg
          last edited by

          Would the same happen for a procedural texture?

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