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    Edit group by ruby-code instead of a right mouse click

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    • J Offline
      Jim
      last edited by

      You work directly with the Group's entities, just like you would the model's entities. Having an editing context is a useful concept for people when modeling, but is not necessary when editing geometry using the Ruby API.

      This sample shows how you might get to a Group's entities.

      
      all_groups = Sketchup.active_model.entities.find_all{|e| e.class == Sketchup;;Group}
      my_group = all_groups.select{|g| g.name == "My Group"}
      my_entities = group.entities
      my_entities.add_face(...)
      
      

      Hi

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      • TIGT Offline
        TIG Moderator
        last edited by

        When you add geometry it goes into an entities collection.
        You have:-
        model.entities = everything that's placed in the model
        group.entities = everything that's placed in the group
        definition.entities = everything that's placed in the component's definition
        there is also
        model.active_entities = everything that is placed in the current context - so this could be equal to the model.entities, OR if the user starts your tool whilst he is editing a group it would become the group.entities automatically.
        Example - this code snippet adds a new [empty] group into the model, then it adds a line 1" tall into that group, it then adds a second [empty] group inside the first group and adds a line 10" long at the first line's end but in that new group.

        model=Sketchup.active_model
        group1=model.entities.add_group()
        group1.entities.add_line([0,0,0],[0,0,1])
        group2=group1.entities.add_group()
        group2.entities.add_line([0,0,1],[10,0,1])
        
        

        Run it [copy/paste the into a file in Plugins and use load"file.txt" in the Ruby Console] and see the results...
        Hopefully this is helpful... 🤓

        TIG

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        • A Offline
          Andreas
          last edited by

          @jim said:

          You work directly with the Group's entities, just like you would the model's entities. Having an editing context is a useful concept for people when modeling, but is not necessary when editing geometry using the Ruby API.

          This sample shows how you might get to a Group's entities.

          
          > all_groups = Sketchup.active_model.entities.find_all{|e| e.class == Sketchup;;Group}
          > my_group = all_groups.select{|g| g.name == "My Group"}
          > my_entities = group.entities
          > my_entities.add_face(...)
          > 
          

          my_entities = group.entities don´t works.
          I think it must be:
          my_entities = my_group.entities
          but that don´t works too.

          Can someone help me?

          Thanks
          Andreas

          With best regards from Germany

          Andreas

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          • TIGT Offline
            TIG Moderator
            last edited by

            You first get a reference to the required group, then one to its entities, and then do stuff in that entities collection...
            To see if each step is working add puts my_group etc after it's defined it should then print up the group-id in the ruby console or 'nil'!
            It should be my_group in your code if you want to work inside that group.
            Do you have a group with that specific name ?
            Obviously the .add_face(...) needs expanding so the ... is a list of at least three coplanar points!!
            It WILL work...
            Why not test it using my method that adds a new group to model.active_entities with
            my_group=model.active_entities.add_group()
            NOW you are sure to have my_group... now add the face to my_group.entities

            TIG

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            • A Offline
              Andreas
              last edited by

              @tig said:

              You first get a reference to the required group, then one to its entities, and then do stuff in that entities collection...
              To see if each step is working add puts my_group etc after it's defined it should then print up the group-id in the ruby console or 'nil'!
              It should be my_group in your code if you want to work inside that group.
              Do you have a group with that specific name ?
              Obviously the .add_face(...) needs expanding so the ... is a list of at least three coplanar points!!
              It WILL work...
              Why not test it using my method that adds a new group to model.active_entities with
              my_group=model.active_entities.add_group()
              NOW you are sure to have my_group... now add the face to my_group.entities

              Hello TIG,

              I need access to an existing group to add a face. I would like to make a cutout in a wall (existing group) to insert a door or window.

              Andreas

              With best regards from Germany

              Andreas

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              • TIGT Offline
                TIG Moderator
                last edited by

                I only suggested the making a new group method so that you might understand how it works in a test... 😒
                Did you try my 'puts' methods to report if you are actually getting the 'group' etc using your methods ?
                Assuming you corrected the group >> my_group it should work IF the names match... 😕

                TIG

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                • A Offline
                  Andreas
                  last edited by

                  @tig said:

                  ...Assuming you corrected the group >> my_group it should work IF the names match... 😕

                  It does not work.

                  all_groups = Sketchup.active_model.entities.find_all{|e| e.class == Sketchup;;Group}
                  my_group = all_groups.select{|g| g.name == "G1"}
                  my_entities = my_group.entities
                  
                  

                  The result is:

                  all_groups = Sketchup.active_model.entities.find_all{|e| e.class == Sketchup::Group}
                  finds several groups
                  => [#Sketchup::Group:0x80db350, #Sketchup::Group:0x80db320, #Sketchup::Group:0x80db2f0, #Sketchup::Group:0x80e6768]

                  my_group = all_groups.select{|g| g.name == "G1"}
                  picks one of the groups
                  => [#Sketchup::Group:0x80e6768]

                  my_entities = my_group.entities
                  gives the following error
                  NoMethodError: (eval):1:in get_binding': undefined method entities' for [#Sketchup::Group:0x80e6768:Array]

                  I don`t understand that!!!

                  Is there anybody who can explain it to me?

                  With best regards from Germany

                  Andreas

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    all_groups.select{|g| g.name == "G1"} returns an array with a group - not just the group itself.

                    Since this line is suppose to filter out a single group we assume there will be only one item in the array and therefore extract the first item in the array.

                    my_group = all_groups.select{|g| g.name == "G1"}.first

                    So the whole lot would be:

                    
                    all_groups = Sketchup.active_model.entities.find_all{|e| e.class == Sketchup;;Group}
                    my_group = all_groups.select{|g| g.name == "G1"}.first
                    my_entities = my_group.entities
                    
                    

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • A Offline
                      Andreas
                      last edited by

                      @thomthom said:

                      my_group = all_groups.select{|g| g.name == "G1"}.first

                      Thanks - that´s exactly what I need!!! 😄

                      With best regards from Germany

                      Andreas

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                      • K Offline
                        kaas
                        last edited by

                        @tig said:

                        You could simulate the 'edit group' command - set a shortcut e.g. ' Shift+Ctrl+Alt+G' to the 'edit group' menu item and then use ' win32ole.so' to run the key-stroke(s) to make that group active..

                        I'd like to dig up this old thread because I'm looking for a way (a tool started by a keypress) to drill down many nested groups up to the group with the face I picked, and have that group opened to start pushpulling / modifying etc.

                        Normally I use the outliner to get to the right group but sometimes it's not clear and I have to double click a few times on the target face to drill down the hierarchy. I'd like to skip that double clicking by firing a tool and just pick the face.

                        I tried making this into a small tool. With the pickhelper I can select the picked face but the group itself isn't opened.

                        I also tried TIG's suggestion above in a tool but I can't find the 'edit group' command in the shortcuts so can't bind it to a keypress.

                        Any suggestions??

                        edit: turns out the shortcut list is generated dynamically. If I select a group and then open the shortcut preferences, I do get the option to assign a key.

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          To set up a shortcut that is context-sensitive you must be in that selection-context.
                          So to shortcut 'Edit Group' you first need to select a group to get that possibility in the context-menu and you must then open SketchUp's Preferences > Shortcuts and filter for 'Group'... - then set up the shortcut on that tool's command... then of course you'll need to mimic some key-presses etc in some third party code executed by Ruby - all as outlined earlier [PC only]...

                          PS: This 'context' issue when making shortcuts applies to many selection-sensitive commands - like Reverse and Orient, which both need a face to be selected before they appear in the context-menu list...

                          TIG

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