Rhino for Mac -- Officially Released!
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after 9yrs in development, it's finally been released commercially
$295introductory price !
(not affiliated with mcneel etc.. just a long time beta_tester/user/fan)
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Finished the free version for Mac Users!
Only 90 days! -
@pilou said:
Finished the free version for Mac Users!
Only 90 days!there is no free version of rhino (for mac or windows).. 90 day trial though which is much longer than typical.
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That's a killer price!
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@pilou said:
Till today for the "beta testers" ?
oh.. right.
it has been free to use up till now.. previously, it was beta which meant the versions expired every couple of months, there was no official support (as in, if you were using it commercially or on a project and something broke well, tough luck.)..etcso now it's an official release which won't expire and will have more professional support channels open.
there will still be beta WIPs but only licensed users will have access to them.
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@rich o brien said:
That's a killer price!
yeah.. (i think) it will eventually be priced equal to the windows version once grasshopper/plugins/a couple of features are integrated so if you foresee yourself wanting rhino for mac down the road, it'd probably be best to pick up now.
i believe there's an even more killer intro price for licensed rhino users who participated in the mac beta.
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Jeff, I really am not familiar with Rhino. Would it be a better tool for doing organic models (animals) for import into my SU models? Or should I just go back to banging my head against the Blender wall? thanks.
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@unknownuser said:
Would it be a better tool for doing organic models (animals)
If you want make organic animals and not use a gaz refinery (Blender) prefere free Sculptris or MeshMixer!
Rhino (except the name) is not specialised in so organic things!
Maybe use at the end the Free MeshLab for decimate the model because SU don't like very good big millions polygons! -
@tuna1957 said:
Jeff, I really am not familiar with Rhino. Would it be a better tool for doing organic models (animals) for import into my SU models? Or should I just go back to banging my head against the Blender wall? thanks.
detailed/realistic animals? if so, i think you'd be better off doing it with meshes.. (sketchup, zbrush, modo, etc)
rhino is nurbs based.. basically, a very precise surface modeler.. amongst other capabilities..
'organic' is a sort of weird word to use to describe 3d models because it's interpreted differently by different people.. some people would call this organic:
..and i suppose it is but it's also completely accurate and mathematically driven.. where as animal/nature organic is really quite different and models better with polygons.
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pilou , jeff , thanks for your responses. I'm always willing to look try new software if the prices aren't crazy steep. Starting to get a handle doing the animals in SU but damn the meshes can get pretty ugly.... guess I just need to pull up my big boy pants and get back to trying to wrap my head around Blender. thanks again.
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