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    Clipping plane needs a fix!

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    • D Offline
      deadtaco
      last edited by

      I'm working on a 3 mile section (5.23 km) of roadway with trees, buildings, cars, road striping, etc.

      Sketchup is handling the model itself beautifully. The one and only problem is the clipping plane. I need to do a flythrough at the eye level of a vehicle that follows the roadway. However, only the top 1/3rd of the screen shows the model as the rest is clipped off. If I could lock my clipping planes to a few thousand feet view distance then I'd be set since that would probably fix it.

      EDIT: Your comment about section planes made me try an experiment and clip a segment that's only 500 feet in length. Nothing else is visible. It still has massive viewport clipping problems.

      Even with geometry being clipped out with section planes, it doesn't have any effect whatsoever.

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      • D Offline
        driven
        last edited by

        have you tried using an 'Advanced Camera' with a fixed aspect ratio, fov and focal length and 'View thru camera'?

        just a thought...
        john

        learn from the mistakes of others, you may not live long enough to make them all yourself...

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        • D Offline
          deadtaco
          last edited by

          Yeah, I messed around with a bunch of advanced camera settings, but if anything, it just makes it worse. Real bummer.

          Something else that's very interesting is that adjusting shadows will tweak the clipping plane on the fly. If I adjust the time of day, you can see the clipping plane move in and out from the objects in view.

          Weird.

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          • D Offline
            driven
            last edited by

            from my understanding, 60 degrees fov requires an extreme aspect ratio to avoid OpenGL clipping...
            http://ogldev.atspace.co.uk/www/tutorial12/tutorial12.html

            if you shorten you SU window, does the clipping improve?

            i.e. try 3:1 aspect ratio of the actual window...
            if your on a mac I have a plugin that makes that easier to do...
            john

            learn from the mistakes of others, you may not live long enough to make them all yourself...

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            • D Offline
              deadtaco
              last edited by

              Yep, I've tried messing with aspect ratio, screen size, shadows, resolution, advanced graphics card overrides, etc. without any luck whatsoever.

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              • S Offline
                SHD
                last edited by

                Hello,
                I've been using Sketchup from the beginning, have never really had clipping plane issues in the past that were much of a bother until recently. Working on a model that is relatively small compared to some I've constructed and I can't get close enough to objects while editing...for example a 1/2" dia. bolt. This is driving me insane to be honest and I have exhausted my options. I've opened a fresh new drawing, no issues editing something small. I've tried turning off layers, deleting everything around what I'm trying to edit...no luck. I can zoom in fairly close to an object (not great, but close enough to edit) as soon as I right click on edit group or component it disappears from view....I saved it as a sketchup 8 file and tried it there...same results. I'm sure it's something simple that I have overlooked.....Help would be greatly appreciated.
                Thanks

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                • D Offline
                  deadtaco
                  last edited by

                  The only way to fix the clipping issue is to zoom way out and then switch to parallel projection for your camera. Now you'll be able to zoom back in without clipping. Turning off layers/hiding objects has zero effect on the clipping plane issue. The only way to fix it is to completely remove all objects on those layers.

                  I set my F12 key to be my switch between parallel and perspective camera views and it's helpful.

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                  • S Offline
                    SHD
                    last edited by

                    Very good advise...at least there is a work around, Thank you.. I do absolutely hate working in parallel projection but beggars can't be choosers... Appreciate the help!

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                    • icedkaszI Offline
                      icedkasz
                      last edited by

                      It really is a bummer. I hate showing my boss a model I've obviously put a lot of time into, which works great in every way... until I need to get a ground floor view (through a window, for example).

                      Fixing the clipping plane is obviously a hard coded fact-of-life. But I wish I could temporarily disable it when standing still...

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                      • S Offline
                        SHD
                        last edited by

                        I'm certainly no expert on computer graphics but It seems to me that computing has reached a level of sophistication in both hardware and software to where these issues should not exist.

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                        • B Offline
                          Bruce Watt
                          last edited by

                          @deadtaco said:

                          The only way to fix the clipping issue is to zoom way out and then switch to parallel projection for your camera. Now you'll be able to zoom back in without clipping. Turning off layers/hiding objects has zero effect on the clipping plane issue. The only way to fix it is to completely remove all objects on those layers.

                          I set my F12 key to be my switch between parallel and perspective camera views and it's helpful.

                          I was just having the same problem and the above fixed my issue, thank you

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