Cast Glass Material
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Hello!
I am trying to model a piece of cast glass, which is essentially very thick glass. The problems I am having are the following:
1: how do i achieve the look of white "bubbles" floating within the tinted glass?
2: The glass should look tinted. Do i apply this tint by applying fog to the refraction layer?I have attached pictures of the desired look.
Thanks in advance for any advice!
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There is a material on the Chaos site called Ice Clear, might be a good start.
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There is no way about the bobles to ignore them and you have to model them, if you are interested to have a close look. but if you are gonna have a distance look, so there are some tricks, such as reducing the refraction glassiness, etc.
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