Ortho on/off
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Hi all,
I'd like to know if there is a feature (or plugin ?) to be able to turn ortho snapping on / off (just like the f8 key in autocad). When I work with models that aren't perfectly "squared" it is really annoying to have to zoom in a lot to be able to get the right snap. I know changing the axes would solve the problem for a time, but I don't want to have to change them every 5 minutes when only a few lines aren't parallel to red or green axe.
Any idea ?
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Unfortunately there is no control over the snapping/inferencing in the API.
But you have already said at least part of the 'solution'.
Set up alternative Axes parallel to the relevant non-orthogonal edges.
You can set up Scene-tabs that only remember the "Axes Location".
Use the Scene Manager to configure the Scene-tab to leave all other properties alone.
So you can in effect have a series of Scene-tabs, each with its own Axes parallel to something specific.
That way you set up these alternative Axes just once - Make or Update the Scene-tabs as needed.
Then simply click a Scene-tab relevant to the desired orientation.
It will then affect the inferencing relative to that custom Axes, while all other things like the current view, layers etc are left unaffected by the Scene change... -
oh, great idea ! I dind't think of the scene tabs, it's a good workout !
Thanks a lot -
Sometimes, when I find I can't draw a line without it reverting to the axis, it works if I start at the other end.
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I usually use groups/components for this. If you set the axis inside a group or a component it will never revert to the original position again until you change it back or explode and regroup it.
You can have as many axis as there are groups and they are independent from scenes and they are being used on the fly as you're jumping from group to another group editing stuff. This is way better than Ortho ON as this is multiple intelligent and context sensitive user driven ortho on the fly.
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@jql said:
I usually use groups/components for this. If you set the axis inside a group or a component it will never revert to the original position again until you change it back or explode and regroup it.
You can have as many axis as there are groups and they are independent from scenes and they are being used on the fly as you're jumping from group to another group editing stuff. This is way better than Ortho ON as this is multiple intelligent and context sensitive user driven ortho on the fly.
+1
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