HDRI Light splotches problem
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Hi everyone, I thought I was already getting a handle on HDRIs, but when I found the right one for my scene, I got these light splotches. When rotating the HDRI (both in GI and BG) the splotches move. I was wondering if it's necessary to make a blurred copy of the original HDRI and use it for the GI. Or is there any other easier solution? Thx!
Vray version: 2.00.25244
Sketchup 2015 -
Do not use an HDRI in your GI or BG. In 2.0 you have to create a dome light. This will fix the problem.
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Kinda looks cool though! Sorry for the lack of constructive input haha
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If you are using HDR images, make a small blurred copy and also increase the HS subdivide to let me say 50 or more
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@valerostudio said:
Do not use an HDRI in your GI or BG. In 2.0 you have to create a dome light. This will fix the problem.
Thanks, I hadn't seen that video. I think in it, they forget to mention to turn off/delete the HDRI in the GI and BG, but it is as you say. Problem solved
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@majid said:
If you are using HDR images, make a small blurred copy and also increase the HS subdivide to let me say 50 or more
This is a good trick if you are not using 2.0. But I would say, moving forward with VR2, all HDRIs should be used with a dome light. You will not need the extra subdivs on your IR map. If you have a lot of noise in the image, increase the subdivs of the dome light.
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It was recommended million times:
check sub-pixel mapping and clamp output;
uncheck reflective caustics.
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