Increasing Sandbox precision
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hi guys,
i have a set of terrain contours, all set up in their correct heights... the problem is, in some places the contours' resolution is not consistent, so i'm getting weird shapes:

my question is: what tools could I use to subdivide the curve segments so that my terrain is a bit more defined?
many thanks for any answers.
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FREDO's TopoShaper plugin!

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i have tried that one, but i'm still getting roughly only 5mx5m terrain resolution, which is still too coarse and it's visible in the steep terrain

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curvizard has a tool called "smooth contours". It basically just smooths your curves. If that ends up being too high res, you can also run simplify contours to get the edge count down before you generate the terrain.
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With Toposhaper, after you've clicked calculate terrain, you can set the "resolution" under Grid.
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i know, and it's still too coarse


i guess i'll have to make 4 or 9 chunks out of the contours manually, and then run Toposhaper on those chunks.
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That's a stumper because I don't think it will be easy to do in sections and put together aftewards. Instant Terrain by Valiarchitect might give a finer grid but I don't know if it can show more accurate detail.
I couldn't say without seeing the file, but you do realize that contours are only approximations themselves. They don't represent reality and your model doesn't either. For example, parts that (I suspect) are absolutely flat in your model are not coming out perfectly flat in the results, but is it still reasonably close and usable for your modeling?
I've suggested to Fredo that the grid be set by dimension and always orientated to the x-y axis. Then one could do smaller portions and join them more easily, with the grid lining up. I have no idea if that is a reasonable request.

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