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    Problems with a half-torus

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    • pbacotP Offline
      pbacot
      last edited by

      Somehow your holes ended up in an odd position, partially showing insides of the bell shape. You know (if you need it all to be one group), you can temporarily group parts to keep them from sticking and you can hide parts easily that way. I'd group the bell portion, hide it, then clean up the rest.

      I'd fill (by drawing a line on the edge) that middle hole, group, and copy it. Then remove all the lines of the hole, making a solid surface. Move your vent holes where you need them. Paste that circle back in. Explode and flip, then clean up. Or redraw that circle. It helps if you draw over the origin or have a centered guide or circle for redrawing perfectly aligned circles.

      Screen Shot 2015-01-01 at 5.13.33 PM.pngScreen Shot 2015-01-01 at 5.14.05 PM.pngScreen Shot 2015-01-01 at 5.14.38 PM.pngScreen Shot 2015-01-01 at 5.14.54 PM.pngScreen Shot 2015-01-01 at 5.15.17 PM.pngScreen Shot 2015-01-01 at 5.43.21 PM.png

      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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      • TeigT Offline
        Teig
        last edited by

        @box said:

        A couple of things to note.

        The faces inside your vent holes should be reversed, look up the hole it should be white.

        I noticed your model was getting a lot of Clipping (when things sort of disappear when moving around or zooming in).
        Two things are causing this and can be easily eliminated.
        Your model is a long way, relatively speaking, from the origin. Working away from the origin can cause problems so it's best to stay near them as much as possible.
        You must have changed the model origin at some stage too, best to reset that unless you specifically need it the way it is.
        So if it was me, I would right click on one of the axes in open space and select reset. Then move your Group to that origin, explode the group to remove any possible oddities with the group origin, flip the two reversed faces and finally select all of it and make it a component.

        Yes, it moved from the origin when I scaled it, I had the origin bang centre at first. I don't know how to put it back right in the centre πŸ˜•

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        • TeigT Offline
          Teig
          last edited by

          @pbacot said:

          Somehow your holes ended up in an odd position, partially showing insides of the bell shape

          This is a bellmouth, it goes on outside of a carburettor - the rounded edges boost the adjoint of air that can be drawn in by ~6%. The two inner holes are atmospheric balance vents so have to be where they are.

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          • TeigT Offline
            Teig
            last edited by

            @pilou said:

            What is exactly this piece ? It's a real one ?
            And you have no diffilculties to work with it at the initial size?
            It's pasted welded? (hole disc under the girl's shoes)

            [attachment=0:q0dj7w24]<!-- ia0 -->curious.jpg<!-- ia0 -->[/attachment:q0dj7w24]

            Sorry Pilou, I'm not sure you mean by "pasted welded". It's not too bad to work on at that size (even using the track pad on the Macbook Pro (I don't have a mouse)), it was no easier to work on when I multiplied it to 100x.

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            • pbacotP Offline
              pbacot
              last edited by

              @teig said:

              @pbacot said:

              Somehow your holes ended up in an odd position, partially showing insides of the bell shape

              This is a bellmouth, it goes on outside of a carburettor - the rounded edges boost the adjoint of air that can be drawn in by ~6%. The two inner holes are atmospheric balance vents so have to be where they are.

              So it's a case of reversing those two little faces. I get it now, I guess.

              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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              • TeigT Offline
                Teig
                last edited by

                @teig said:

                @box said:

                A couple of things to note.

                The faces inside your vent holes should be reversed, look up the hole it should be white.

                I noticed your model was getting a lot of Clipping (when things sort of disappear when moving around or zooming in).
                Two things are causing this and can be easily eliminated.
                Your model is a long way, relatively speaking, from the origin. Working away from the origin can cause problems so it's best to stay near them as much as possible.
                You must have changed the model origin at some stage too, best to reset that unless you specifically need it the way it is.
                So if it was me, I would right click on one of the axes in open space and select reset. Then move your Group to that origin, explode the group to remove any possible oddities with the group origin, flip the two reversed faces and finally select all of it and make it a component.

                Yes, it moved from the origin when I scaled it, I had the origin bang centre at first. I don't know how to put it back right in the centre πŸ˜•

                Edit: fixed my axes now πŸ˜„

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                • TeigT Offline
                  Teig
                  last edited by

                  Sub Stack11v6solidFinal.skp
                  @pbacot said:

                  @teig said:

                  @pbacot said:

                  Somehow your holes ended up in an odd position, partially showing insides of the bell shape

                  This is a bellmouth, it goes on outside of a carburettor - the rounded edges boost the adjoint of air that can be drawn in by ~6%. The two inner holes are atmospheric balance vents so have to be where they are.

                  So it's a case of reversing those two little faces. I get it now, I guess.

                  I tried reversing the faces of the holes but they just went darker (indicates the inside I understand) so I'm not sure what to do?
                  Sub Stack11v6solidFinal.skp

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                  • BoxB Offline
                    Box
                    last edited by

                    No, I meant this bit.


                    hole.gif

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                    • BoxB Offline
                      Box
                      last edited by

                      @teig said:

                      (I don't have a mouse)

                      Buy a cheap 3 button mouse, the type with the scroll wheel as the third button immediately. You will never look back. You can zoom/orbit/pan all at the same time while using other tools.

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                      • pilouP Offline
                        pilou
                        last edited by

                        @unknownuser said:

                        it was no easier to work on when I multiplied it to 100x.

                        First: SU don't like these mini measures because operations between volumes generally fall!
                        (cut, boolean diff etc)

                        Second: When you use a render this one takes many more time than with more normal unites!

                        That was the case for your object!

                        Third: try to import your object in an existing scene! πŸ˜„

                        @unknownuser said:

                        "pasted welded".

                        In the reality how these 2 parts are built? Fondry ? (except the 3D Printing)

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • TeigT Offline
                          Teig
                          last edited by

                          @box said:

                          No, I meant this bit.

                          Thankyou Box, well spotted πŸ˜„ I have sorted those out.

                          I then tried to save it as a solid but the entity info says it a Group(1 in model) I ran SolidSolver and it reported this:

                          **SolidSolver:

                          The Selected Group is still NOT 'Solid' !

                          77 Unfaced/Coplanar Edges Removed
                          0 Holes Healed
                          0 Small Faces Healed
                          26 Partition/Flaps Removed
                          0 Split-Edges Merged**

                          Clicked on the 'yes' to get them removed and then this message:

                          **SolidSolver:

                          This Group/Instance can never be solved into a 'Solid'!
                          Try manually adding/removing Edges/Faces...
                          [Undo if appropriate]**

                          I'm afraid I'm not sure how to find these edges and faces in order to delete them πŸ˜•

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            Use a combination of Xray mode and SectionPlanes to 'look inside' the object.
                            You can select a face and press <delete>, or [where it's not 'destructive'] use the Erase tool to delete unwanted edges and related faces.

                            To reiterate what was said several times before...

                            A 'solid' object cannot contain anything but geometry [guides are acceptable BUT best avoided]
                            That geometry consists of edges and faces.
                            Every edge must have exactly two faces associated with it.
                            No fewer, no more.
                            So that means...
                            No faceless edges.
                            No edges with only one face - e.g. around a 'hole' or forming the edge of a 'flap' or 'shelf'.
                            No edges with more that two faces - e.g. internal 'partitions' where some edges have three or more faces, or two otherwise solid-looking forms [like two cubes] sharing a 'common edge' - so that some edges have four faces !
                            No overlaid faces - this is rare, but sometimes two faces 'that ought to auto-merge into one' continue to exists and so their edges then have extra faces too !

                            In your case the SolidSolver messages suggests multiple 'internal partitions'.
                            If these are too convoluted, then deleting one might then compromise what's left and so result in no solution...
                            In that case only a manual fix suffices...
                            My algorithms [aka 'brain'] isnot up to solving some of the complex balls-ups which you users can contrive !!
                            πŸ˜‰

                            TIG

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                            • D Offline
                              d12dozr
                              last edited by

                              Teig, two of the holes on the bottom are causing the problem, as pointed out in the following image.
                              Capture.JPG

                              If you pull those 2 faces down a fraction of a mm and clean up the resulting internal faces, the model becomes solid.

                              @teig said:

                              So I don't need the supporting material if I go to a commercial printer? I'm starting to think that it might be the better option.

                              For a part with this complexity, you'd be better off. Something like Shapeways Strong and Flexible (S&F) plastic should work well. BTW, since this is a part for a carburetor, how hot would the piece get? Shapeways S&F melting point is ~180C.

                              ABS from a desktop printer melts at ~200C.

                              3D Printing with SketchUp Book
                              http://goo.gl/f7ooYh

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                              • TeigT Offline
                                Teig
                                last edited by

                                @tig said:

                                Use a combination of Xray mode and SectionPlanes to 'look inside' the object.
                                You can select a face and press <delete>, or [where it's not 'destructive'] use the Erase tool to delete unwanted edges and related faces.

                                To reiterate what was said several times before...

                                A 'solid' object cannot contain anything but geometry [guides are acceptable BUT best avoided]
                                That geometry consists of edges and faces.
                                Every edge must have exactly two faces associated with it.
                                No fewer, no more.
                                So that means...
                                No faceless edges.
                                No edges with only one face - e.g. around a 'hole' or forming the edge of a 'flap' or 'shelf'.
                                No edges with more that two faces - e.g. internal 'partitions' where some edges have three or more faces, or two otherwise solid-looking forms [like two cubes] sharing a 'common edge' - so that some edges have four faces !
                                No overlaid faces - this is rare, but sometimes two faces 'that ought to auto-merge into one' continue to exists and so their edges then have extra faces too !

                                In your case the SolidSolver messages suggests multiple 'internal partitions'.
                                If these are too convoluted, then deleting one might then compromise what's left and so result in no solution...
                                In that case only a manual fix suffices...
                                My algorithms [aka 'brain'] isnot up to solving some of the complex balls-ups which you users can contrive !!
                                πŸ˜‰

                                I'm sorry if it doesn't sink in quickly... Your explanation there is useful - a bit more 'plain English' that I can understand πŸ˜„

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                                • TeigT Offline
                                  Teig
                                  last edited by

                                  @d12dozr said:

                                  Teig, two of the holes on the bottom are causing the problem, as pointed out in the following image.
                                  [attachment=1:1wvyo62i]<!-- ia1 -->Capture.JPG<!-- ia1 -->[/attachment:1wvyo62i]

                                  If you pull those 2 faces down a fraction of a mm and clean up the resulting internal faces, the model becomes solid.

                                  Thank you very much once again d12dozr. πŸ‘ I pulled those faces down by 0.03mm, grouped it again, it reported back as a group sigh . I exploded it again, pushed the faces 'up', it wanted to snap to .04mm so I left it, did the other one. Drumroll It reported back as solid!!! 😍

                                  @d12dozr said:

                                  @teig said:

                                  So I don't need the supporting material if I go to a commercial printer? I'm starting to think that it might be the better option.

                                  For a part with this complexity, you'd be better off. Something like Shapeways Strong and Flexible (S&F) plastic should work well. BTW, since this is a part for a carburetor, how hot would the piece get? Shapeways S&F melting point is ~180C.

                                  ABS from a desktop printer melts at ~200C.

                                  You pre-empted my next question πŸ˜„

                                  Either of those two plastics should be fine then, I can't imagine it getting over 180C even in traffic on a summer's day? The venturi will constantly pulling cool air over it as well.

                                  [attachment=0:1wvyo62i]<!-- ia0 -->Sub Stack11v6solidFinal.skp<!-- ia0 -->[/attachment:1wvyo62i]


                                  Sub Stack11v6solidFinal.skp

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                                  • D Offline
                                    d12dozr
                                    last edited by

                                    Great! It's a learning process, and you're getting a crash course πŸ˜„

                                    3D Printing with SketchUp Book
                                    http://goo.gl/f7ooYh

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                                    • TeigT Offline
                                      Teig
                                      last edited by

                                      @d12dozr said:

                                      Great! It's a learning process, and you're getting a crash course πŸ˜„

                                      You're not wrong there!!! πŸ˜›

                                      Just trying to get a quote now, had one for Β£43 which I thought a bit harsh so I'm trying some other companies now.

                                      I can't see the plastic you recommended so I've just gone for 'standard' ABS.

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                                      • TeigT Offline
                                        Teig
                                        last edited by

                                        Airbox Bellmouth2.skpI think I've cracked it!

                                        I've drawn another one tonight, a mere hour to draw:


                                        http://i1006.photobucket.com/albums/af190/Nursi555/A Mini/AirboxBellmouth2_zpsc2ec470a.jpg

                                        πŸ˜„

                                        Airbox Bellmouth2.skp

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                                        • cottyC Offline
                                          cotty
                                          last edited by

                                          Looks good!
                                          You can use the soften edges window to smooth out some of the lines (no difference for printing, only looks nicer πŸ˜‰ ).

                                          airbox.jpg

                                          my SketchUp gallery

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                                          • D Offline
                                            d12dozr
                                            last edited by

                                            @teig said:

                                            Just trying to get a quote now, had one for Β£43 which I thought a bit harsh so I'm trying some other companies now.

                                            That's about the best price for a part of this size on a commercial printer. Cost on a desktop printer is about 1/10 that price, which is the biggest advantage of using one of them. With your newer design, you actually have a little more room for cleaning out support material.

                                            @cotty said:

                                            Looks good!
                                            You can use the soften edges window to smooth out some of the lines (no difference for printing, only looks nicer πŸ˜‰ ).

                                            +1 πŸ‘

                                            On the flip side, this is closer to what it'll look like after printing:
                                            Capture.JPG

                                            See the faceting on the curved bell surface? If you want that to print smooth, you'll need to increase the # of segments on the curves (Chapter 4 of the book). If the faceting is no problem, then you're good to go. πŸ˜„

                                            3D Printing with SketchUp Book
                                            http://goo.gl/f7ooYh

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