SketchUcation 3D Viewer (formerly the '[ignore]' thread)
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[sw:g24m5r3l]z1cFGFx5RK3TG06[/sw:g24m5r3l]
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Why total "vertical" rotation in all these sort of viewers are impossible ?
The total "horizontal" rotation is working like a charm! -
there is issue as camera passes over the Z axis.
so we prevent complete orbit.
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The classic cornell box....
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[sw:y5ncwm70]GVSaa2cEt455sX8[/sw:y5ncwm70]
use the materials from our shop and we'll do the rest...
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wow, this is good!
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Testing some sketchup type styling....
[sw:3i50dvnu]Yzue96VGtKVeEQX[/sw:3i50dvnu]
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@rich o brien said:
[sw:2a2hpuzj]GVSaa2cEt455sX8[/sw:2a2hpuzj]
use the materials from our shop and we'll do the rest...
You imperialist/capitalist bastards!
Now does this mean that we'll have to always use this bought materials or can we somehow make them ourselves... maybe make the base skm and send them your way for finishing magic would also be nice?
Now another issue: My lines are not antialiased but I might have messed my GPU settings for speed. Is this related to my system or is this being shown like this to everyone?
And the final one:
The fullscreen icon can be confused with zoom extents and the playback button means what exactly? Zoom extents? It feels it has a different behaviour everytime I try it, probably because I didn't yet understood what to expect.
And the final final note:
The new gif is more related to the rest, but could be the size of the other icons? maybe in the end of the menu, justified right, instead of the old center thing we're all so used to?
And the final final final note:
Black background doesn't look that good with that red icons.Otherwise I think it is rocking. Cornell box never looked nicer with that "fake" translucency!
Keep it up!
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@jql said:
Now does this mean that we'll have to always use this bought materials or can we somehow make them ourselves... maybe make the base skm and send them your way for finishing magic would also be nice?
that's up for discussion/debate. the purpose is to make presenting your models as easy as possible. Paint in SU see magic in viewer. How it evolves afterwards is certainly dependant on its user base.
@jql said:
Now another issue: My lines are not antialiased but I might have messed my GPU settings for speed. Is this related to my system or is this being shown like this to everyone?
there is a scaling issue we have yet to address for the viewer
@jql said:
The fullscreen icon can be confused with zoom extents and the playback button means what exactly? Zoom extents? It feels it has a different behaviour everytime I try it, probably because I didn't yet understood what to expect.
http://fortawesome.github.io/Font-Awesome/icons/
go knock yourself out and find something you like....
@jql said:
The new gif is more related to the rest, but could be the size of the other icons? maybe in the end of the menu, justified right, instead of the old center thing we're all so used to?
will look at it.
@jql said:
Black background doesn't look that good with that red icons.
Background is user defined, as is the lighting and specularity.
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we also want to give the user/viewer the ability to really present their objects in all manner of variants...
[sw:ro3y753l]yZukpXbOgytkIvJ[/sw:ro3y753l]
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This viewer will be local ? or can it be embedded inside another forum or websites?
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Really like this one.......
I have to ask what software was used to create the figure and what format is it when you bring it into SU?
Really like what I have been seeing. Loading time has improved a lot.
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...and we're back....
specular and enviromental reflection added....
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[sw:13kcgggh]z1cFGFx5RK3TG06[/sw:13kcgggh]
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hi rich
what about clay mode when viewing geometry?
john
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That's planned
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I think the advantage of allowing users to be able to control highlights make for interesting results
We'll also have presets that you can apply to multiple materials at once.
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