Can we Export Camera Position of a Scene?
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I am trying to get a camera position to import into Fusion 7.5 (just released for free if you didn't hear) so I can use the world position pass functions for post pro. In fusion I would have to make a 3D camera node with info from the camera of the rendered scene. Is there a way to do this besides exporting an FBX file?
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I think Smustard has a plugin that one can use to manage / export / import scenes, however I'm not sure if it will work for you, the plugin works with SU files.
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try this
SketchUp Plugins | PluginStore | SketchUcation
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Please learn to use the Search facilities in the SCF PluginStore
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Thanks but that plugin exports a text file. Fusion does not see it. Seems it wants the scene file of the 3D package but I only see Lightwave, Max and Maya listed in the supported file types of the import dialog box. I'm finding out how many 3D programs Fusion supports. Will report back.
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I exported a scene into Blender and then exported FBX from Blender to Fusion and the camera loaded up just fine. But Blender is not my modeling choice. Something is very different with Sketchup's FBX file compared to other 3D packages. Fusion does support FBX so though Blender or Sketchup does not show up on the list of supported apps, a proper FBX file would do for this purpose. So I can get everything but the camera into Fusion from Sketchup as it also supports obj. I made a request thread over at the official SU forums for better camera via FBX support. I really want Sketchup+Thea Render to be my main 3D outputs and not need to go through a third program.
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UPDATE:
I figured out how to get Sketchup cameras in Fusion. In the 3D scene import options of Fusion, the title starts with FBX so naturally I thought that format was a necessity. Turns out I could use a 3ds, obj, dae, etc. through the same import options so I exported a 3ds from SU and it worked. Just reporting this in case anyone is also interested.
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