[REQ] Ctrl+Push pull without internal faces
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But it does it already Rich.
- Normal push pull
- Erase original faces
- Faces on contours
With all the bells and whistles that also come with it...
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You had me excited for a minute... I was hoping for a version that doesn't flip the original push face to a backface. When I create walls and such I always get backfaces on the outside of and on top of walls.
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@krisidious said:
When I create walls and such I always get backfaces on the outside of and on top of walls.
You don't have to create that problem for yourself.
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I don't really see your point Dave. It's not really up/normal that's my problem, but negative push from the front. I pull all my walls up and then push back down for header and door/widow height. I've learned to pull doors and windows up separately to stop this from happening but it increases workflow.
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That's weird?
My reply posted twice with a three hour interval?
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Kris, Push/Pull is doing what it should in those cases. Get rid of the floor inside the walls and it won't give you the reversed faces.
I thought you and I went through this a few years back and had you had it all sorted out.
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You're thinking of the wrong face. The top face extruding downwards. it's already a front face and when I extrude it (push/pull) it downwards it flips the top face to a back face.
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My point is that any face should retain its front/back status when push pulled.
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